54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
#include <mbgl/layer/raster_layer.hpp>
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#include <mbgl/renderer/bucket.hpp>
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namespace mbgl {
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std::unique_ptr<StyleLayer> RasterLayer::clone() const {
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std::unique_ptr<RasterLayer> result = std::make_unique<RasterLayer>();
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result->copy(*this);
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result->paint = paint;
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return std::move(result);
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}
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void RasterLayer::parsePaints(const JSVal& layer) {
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paint.opacity.parse("raster-opacity", layer);
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paint.hueRotate.parse("raster-hue-rotate", layer);
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paint.brightnessMin.parse("raster-brightness-min", layer);
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paint.brightnessMax.parse("raster-brightness-max", layer);
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paint.saturation.parse("raster-saturation", layer);
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paint.contrast.parse("raster-contrast", layer);
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paint.fadeDuration.parse("raster-fade-duration", layer);
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}
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void RasterLayer::cascade(const StyleCascadeParameters& parameters) {
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paint.opacity.cascade(parameters);
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paint.hueRotate.cascade(parameters);
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paint.brightnessMin.cascade(parameters);
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paint.brightnessMax.cascade(parameters);
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paint.saturation.cascade(parameters);
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paint.contrast.cascade(parameters);
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paint.fadeDuration.cascade(parameters);
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}
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bool RasterLayer::recalculate(const StyleCalculationParameters& parameters) {
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bool hasTransitions = false;
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hasTransitions |= paint.opacity.calculate(parameters);
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hasTransitions |= paint.hueRotate.calculate(parameters);
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hasTransitions |= paint.brightnessMin.calculate(parameters);
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hasTransitions |= paint.brightnessMax.calculate(parameters);
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hasTransitions |= paint.saturation.calculate(parameters);
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hasTransitions |= paint.contrast.calculate(parameters);
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hasTransitions |= paint.fadeDuration.calculate(parameters);
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passes = paint.opacity > 0 ? RenderPass::Translucent : RenderPass::None;
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return hasTransitions;
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}
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std::unique_ptr<Bucket> RasterLayer::createBucket(StyleBucketParameters&) const {
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return nullptr;
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}
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}
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