175 lines
7.2 KiB
C++
175 lines
7.2 KiB
C++
#include <mbgl/map/tile_parser.hpp>
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#include <mbgl/map/vector_tile_data.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/style_layer.hpp>
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#include <mbgl/style/style_layer_group.hpp>
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#include <mbgl/renderer/fill_bucket.hpp>
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#include <mbgl/renderer/line_bucket.hpp>
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#include <mbgl/renderer/symbol_bucket.hpp>
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#include <mbgl/renderer/raster_bucket.hpp>
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#include <mbgl/util/raster.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/token.hpp>
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#include <mbgl/geometry/glyph_atlas.hpp>
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#include <mbgl/text/glyph_store.hpp>
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#include <mbgl/text/collision.hpp>
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#include <mbgl/text/glyph.hpp>
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#include <mbgl/map/map.hpp>
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#include <mbgl/util/std.hpp>
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#include <mbgl/util/utf.hpp>
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#include <locale>
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namespace mbgl {
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// Note: This destructor is seemingly empty, but we need to declare it anyway
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// because this object has a std::unique_ptr<> of a forward-declare type in
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// its header file.
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TileParser::~TileParser() = default;
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TileParser::TileParser(const std::string &data, VectorTileData &tile_,
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const util::ptr<const Style> &style_,
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GlyphAtlas & glyphAtlas_,
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const util::ptr<GlyphStore> &glyphStore_,
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SpriteAtlas & spriteAtlas_,
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const util::ptr<Sprite> &sprite_)
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: vector_data(pbf((const uint8_t *)data.data(), data.size())),
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tile(tile_),
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style(style_),
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glyphAtlas(glyphAtlas_),
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glyphStore(glyphStore_),
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spriteAtlas(spriteAtlas_),
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sprite(sprite_),
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collision(std::make_unique<Collision>(tile.id.z, 4096, tile.source->tile_size, tile.depth)) {
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assert(&tile != nullptr);
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assert(style);
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assert(glyphStore);
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assert(sprite);
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assert(collision);
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}
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void TileParser::parse() {
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parseStyleLayers(style->layers);
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}
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bool TileParser::obsolete() const { return tile.state == TileData::State::obsolete; }
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void TileParser::parseStyleLayers(util::ptr<StyleLayerGroup> group) {
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if (!group) {
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return;
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}
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for (const util::ptr<StyleLayer> &layer_desc : group->layers) {
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// Cancel early when parsing.
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if (obsolete()) {
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return;
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}
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if (layer_desc->isBackground()) {
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// background is a special, fake bucket
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continue;
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} else if (layer_desc->layers) {
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// This is a layer group.
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parseStyleLayers(layer_desc->layers);
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}
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if (layer_desc->bucket) {
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// This is a singular layer. Check if this bucket already exists. If not,
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// parse this bucket.
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auto bucket_it = tile.buckets.find(layer_desc->bucket->name);
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if (bucket_it == tile.buckets.end()) {
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// We need to create this bucket since it doesn't exist yet.
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std::unique_ptr<Bucket> bucket = createBucket(layer_desc->bucket);
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if (bucket) {
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// Bucket creation might fail because the data tile may not
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// contain any data that falls into this bucket.
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tile.buckets[layer_desc->bucket->name] = std::move(bucket);
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}
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}
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} else {
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fprintf(stderr, "[WARNING] layer '%s' does not have child layers or buckets\n", layer_desc->id.c_str());
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}
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}
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}
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std::unique_ptr<Bucket> TileParser::createBucket(util::ptr<StyleBucket> bucket_desc) {
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if (!bucket_desc) {
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fprintf(stderr, "missing bucket desc\n");
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return nullptr;
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}
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// Skip this bucket if we are to not render this
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if (tile.id.z < std::floor(bucket_desc->min_zoom) && std::floor(bucket_desc->min_zoom) < tile.source->max_zoom) return nullptr;
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if (tile.id.z >= std::ceil(bucket_desc->max_zoom)) return nullptr;
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auto layer_it = vector_data.layers.find(bucket_desc->source_layer);
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if (layer_it != vector_data.layers.end()) {
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const VectorTileLayer &layer = layer_it->second;
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if (bucket_desc->render.is<StyleBucketFill>()) {
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return createFillBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketFill>());
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} else if (bucket_desc->render.is<StyleBucketLine>()) {
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return createLineBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketLine>());
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} else if (bucket_desc->render.is<StyleBucketSymbol>()) {
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return createSymbolBucket(layer, bucket_desc->filter, bucket_desc->render.get<StyleBucketSymbol>());
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} else if (bucket_desc->render.is<StyleBucketRaster>()) {
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return nullptr;
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} else {
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fprintf(stderr, "[WARNING] unknown bucket render type for layer '%s' (source layer '%s')\n", bucket_desc->name.c_str(), bucket_desc->source_layer.c_str());
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}
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} else if (bucket_desc->render.is<StyleBucketRaster>() && bucket_desc->render.get<StyleBucketRaster>().prerendered == true) {
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return createRasterBucket(texturePool, bucket_desc->render.get<StyleBucketRaster>());
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} else {
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// The layer specified in the bucket does not exist. Do nothing.
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if (debug::tileParseWarnings) {
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fprintf(stderr, "[WARNING] layer '%s' does not exist in tile %d/%d/%d\n",
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bucket_desc->source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y);
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}
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}
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return nullptr;
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}
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template <class Bucket>
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void TileParser::addBucketGeometries(Bucket& bucket, const VectorTileLayer& layer, const FilterExpression &filter) {
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FilteredVectorTileLayer filtered_layer(layer, filter);
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for (pbf feature : filtered_layer) {
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if (obsolete())
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return;
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while (feature.next(4)) { // geometry
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pbf geometry_pbf = feature.message();
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if (geometry_pbf) {
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bucket->addGeometry(geometry_pbf);
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} else if (debug::tileParseWarnings) {
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fprintf(stderr, "[WARNING] geometry is empty\n");
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}
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}
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}
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}
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std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill) {
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std::unique_ptr<FillBucket> bucket = std::make_unique<FillBucket>(tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, fill);
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addBucketGeometries(bucket, layer, filter);
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return obsolete() ? nullptr : std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createRasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster &raster) {
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std::unique_ptr<RasterBucket> bucket = std::make_unique<RasterBucket>(texturepool, raster);
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return obsolete() ? nullptr : std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line) {
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std::unique_ptr<LineBucket> bucket = std::make_unique<LineBucket>(tile.lineVertexBuffer, tile.triangleElementsBuffer, tile.pointElementsBuffer, line);
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addBucketGeometries(bucket, layer, filter);
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return obsolete() ? nullptr : std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol) {
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std::unique_ptr<SymbolBucket> bucket = std::make_unique<SymbolBucket>(symbol, *collision);
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bucket->addFeatures(layer, filter, tile.id, spriteAtlas, *sprite, glyphAtlas, *glyphStore);
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return obsolete() ? nullptr : std::move(bucket);
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}
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}
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