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MapLibreParticleLab/include/mbgl/style/style.hpp

69 lines
1.4 KiB
C++

#ifndef MBGL_STYLE_STYLE
#define MBGL_STYLE_STYLE
#include <mbgl/style/property_transition.hpp>
#include <mbgl/style/style_source.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/uv.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <map>
#include <string>
#include <unordered_map>
#include <vector>
#include <set>
namespace mbgl {
class Sprite;
class StyleLayer;
class StyleLayerGroup;
class Style {
public:
struct exception : std::runtime_error { exception(const char *msg) : std::runtime_error(msg) {} };
public:
Style();
~Style();
void loadJSON(const uint8_t *const data);
size_t layerCount() const;
void updateProperties(float z, timestamp t);
void setDefaultTransitionDuration(uint16_t duration_milliseconds = 0);
void setAppliedClasses(const std::vector<std::string> &classes);
const std::vector<std::string> &getAppliedClasses() const;
void toggleClass(const std::string &name);
// Updates the styling information to reflect the current array
// of applied classes.
void updateClasses();
bool hasTransitions() const;
const std::string &getSpriteURL() const;
public:
util::ptr<StyleLayerGroup> layers;
std::vector<std::string> appliedClasses;
std::string glyph_url;
private:
std::string sprite_url;
private:
PropertyTransition defaultTransition;
bool initial_render_complete = false;
std::unique_ptr<uv::rwlock> mtx;
};
}
#endif