Files
MapLibreParticleLab/include/mbgl/shader/plain_shader.hpp
2014-09-04 16:22:25 -07:00

25 lines
433 B
C++

#ifndef MBGL_SHADER_SHADER_PLAIN
#define MBGL_SHADER_SHADER_PLAIN
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
namespace mbgl {
class PlainShader : public Shader {
public:
PlainShader();
void bind(char *offset);
UniformMatrix<4> u_matrix = {"u_matrix", *this};
Uniform<std::array<float, 4>> u_color = {"u_color", *this};
private:
int32_t a_pos = -1;
};
}
#endif