Files
MapLibreParticleLab/include/mbgl/shader/linepattern_shader.hpp
John Firebaugh 9d5f02ccaa Match js shaders
The only non-incidental change is to revert portions
of d5b4c116 and 3a9a9043.

See d5b4c1162d (commitcomment-7668050)
2014-09-05 13:23:14 -07:00

34 lines
1.1 KiB
C++

#ifndef MBGL_SHADER_SHADER_LINEPATTERN
#define MBGL_SHADER_SHADER_LINEPATTERN
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
namespace mbgl {
class LinepatternShader : public Shader {
public:
LinepatternShader();
void bind(char *offset);
UniformMatrix<4> u_matrix = {"u_matrix", *this};
UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
Uniform<std::array<float, 2>> u_linewidth = {"u_linewidth", *this};
Uniform<std::array<float, 2>> u_pattern_size = {"u_pattern_size", *this};
Uniform<std::array<float, 2>> u_pattern_tl = {"u_pattern_tl", *this};
Uniform<std::array<float, 2>> u_pattern_br = {"u_pattern_br", *this};
Uniform<float> u_ratio = {"u_ratio", *this};
Uniform<float> u_point = {"u_point", *this};
Uniform<float> u_blur = {"u_blur", *this};
Uniform<float> u_fade = {"u_fade", *this};
private:
int32_t a_pos = -1;
int32_t a_extrude = -1;
int32_t a_linesofar = -1;
};
}
#endif