38 lines
737 B
C++
38 lines
737 B
C++
#ifndef MBGL_RENDERER_PRERENDERED_TEXTURE
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#define MBGL_RENDERER_PRERENDERED_TEXTURE
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#include <mbgl/util/noncopyable.hpp>
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#include <mbgl/platform/gl.hpp>
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namespace mbgl {
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class StyleBucketRaster;
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class Painter;
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class PrerenderedTexture : private util::noncopyable {
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public:
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PrerenderedTexture(const StyleBucketRaster &properties);
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~PrerenderedTexture();
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void bindTexture();
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void bindFramebuffer();
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void unbindFramebuffer();
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inline GLuint getTexture() const { return texture; }
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void blur(Painter& painter, uint16_t passes);
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public:
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const StyleBucketRaster &properties;
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private:
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GLint previous_fbo = 0;
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GLuint fbo = 0;
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GLuint texture = 0;
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GLuint fbo_depth_stencil = 0;
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};
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}
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#endif
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