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MapLibreParticleLab/include/mbgl/renderer/debug_bucket.hpp

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C++

#ifndef MBGL_RENDERER_DEBUGBUCKET
#define MBGL_RENDERER_DEBUGBUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/debug_font_buffer.hpp>
#include <mbgl/geometry/vao.hpp>
#include <vector>
#ifndef BUFFER_OFFSET
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
#endif
namespace mbgl {
class PlainShader;
class DebugBucket : public Bucket {
public:
DebugBucket(DebugFontBuffer& fontBuffer);
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;
void drawLines(PlainShader& shader);
void drawPoints(PlainShader& shader);
private:
DebugFontBuffer& fontBuffer;
VertexArrayObject array;
};
}
#endif