66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
#ifndef MBGL_COMMON_HEADLESS_VIEW
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#define MBGL_COMMON_HEADLESS_VIEW
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#ifdef __APPLE__
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#define MBGL_USE_CGL 1
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#else
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glx.h>
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#define MBGL_USE_GLX 1
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#endif
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#include <mbgl/map/view.hpp>
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#include <mbgl/platform/gl.hpp>
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#include <memory>
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namespace mbgl {
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class HeadlessDisplay;
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class HeadlessView : public View {
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public:
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HeadlessView();
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HeadlessView(std::shared_ptr<HeadlessDisplay> display);
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~HeadlessView();
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void createContext();
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void resize(uint16_t width, uint16_t height, float pixelRatio);
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std::unique_ptr<uint32_t[]> readPixels();
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void notify();
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void notify_map_change(MapChange change, timestamp delay = 0);
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void make_active();
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void make_inactive();
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void swap();
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private:
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void clear_buffers();
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private:
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std::shared_ptr<HeadlessDisplay> display_;
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uint16_t width_;
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uint16_t height_;
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float pixelRatio_;
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#if MBGL_USE_CGL
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CGLContextObj gl_context;
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#endif
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#if MBGL_USE_GLX
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Display *x_display = nullptr;
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GLXFBConfig *fb_configs = nullptr;
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GLXContext gl_context = 0;
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GLXPbuffer glx_pbuffer = 0;
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#endif
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GLuint fbo = 0;
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GLuint fbo_depth_stencil = 0;
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GLuint fbo_color = 0;
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};
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}
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#endif
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