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MapLibreParticleLab/platform
Jason Wray 3d3b87e020 [ios] Fix type narrowing issue with MGLOpenGLStyleLayer projection matrix (#11664)
`CATransform3D`'s matrix is internally typed as `CGFloat`, which we were implicitly casting to from `double`.... except that the `-Wc++11-narrowing` flag disallows implicit narrowing casts and we need `double` precision, anyway.

* [ios, macos] Use MGLMatrix4 a 4x4 double matrix for MGLOpenGLStyleLayer projection matrix.

* [ios, macos] Don't use union for MGLMatrix4
2018-04-16 19:17:37 -04:00
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