35 lines
810 B
C++
35 lines
810 B
C++
#include <mbgl/map/map.hpp>
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#include <mbgl/map/raster_tile_data.hpp>
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#include <mbgl/style/style.hpp>
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using namespace mbgl;
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RasterTileData::RasterTileData(Tile::ID id_, Map &map_, const util::ptr<SourceInfo> &source_)
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: TileData(id_, map_, source_),
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bucket(map.getTexturepool(), properties) {
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}
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RasterTileData::~RasterTileData() {
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}
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void RasterTileData::parse() {
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if (state != State::loaded) {
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return;
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}
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if (bucket.setImage(data)) {
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state = State::parsed;
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} else {
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state = State::invalid;
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}
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}
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void RasterTileData::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) {
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bucket.render(painter, layer_desc, id, matrix);
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}
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bool RasterTileData::hasData(StyleLayer const& /*layer_desc*/) const {
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return bucket.hasData();
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}
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