88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/tile/custom_geometry_tile.hpp>
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namespace mbgl {
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using namespace style;
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RenderCustomGeometrySource::RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl> impl_)
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: RenderSource(impl_) {
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tilePyramid.setObserver(this);
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}
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const style::CustomGeometrySource::Impl& RenderCustomGeometrySource::impl() const {
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return static_cast<const style::CustomGeometrySource::Impl&>(*baseImpl);
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}
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bool RenderCustomGeometrySource::isLoaded() const {
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return tilePyramid.isLoaded();
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}
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void RenderCustomGeometrySource::update(Immutable<style::Source::Impl> baseImpl_,
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const std::vector<Immutable<style::LayerProperties>>& layers,
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const bool needsRendering,
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const bool needsRelayout,
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const TileParameters& parameters) {
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std::swap(baseImpl, baseImpl_);
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enabled = needsRendering;
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auto tileLoader = impl().getTileLoader();
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if (!tileLoader) {
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return;
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}
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tilePyramid.update(layers,
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needsRendering,
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needsRelayout,
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parameters,
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SourceType::CustomVector,
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util::tileSize,
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impl().getZoomRange(),
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{},
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[&] (const OverscaledTileID& tileID) {
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return std::make_unique<CustomGeometryTile>(tileID, impl().id, parameters, impl().getTileOptions(), *tileLoader);
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});
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}
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void RenderCustomGeometrySource::upload(gfx::UploadPass& uploadPass) {
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tilePyramid.upload(uploadPass);
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}
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void RenderCustomGeometrySource::prepare(PaintParameters& parameters) {
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tilePyramid.prepare(parameters);
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}
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void RenderCustomGeometrySource::finishRender(PaintParameters& parameters) {
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tilePyramid.finishRender(parameters);
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}
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std::vector<std::reference_wrapper<RenderTile>> RenderCustomGeometrySource::getRenderTiles() {
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return tilePyramid.getRenderTiles();
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}
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std::unordered_map<std::string, std::vector<Feature>>
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RenderCustomGeometrySource::queryRenderedFeatures(const ScreenLineString& geometry,
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const TransformState& transformState,
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const std::vector<const RenderLayer*>& layers,
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const RenderedQueryOptions& options,
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const mat4& projMatrix) const {
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return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
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}
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std::vector<Feature> RenderCustomGeometrySource::querySourceFeatures(const SourceQueryOptions& options) const {
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return tilePyramid.querySourceFeatures(options);
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}
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void RenderCustomGeometrySource::reduceMemoryUse() {
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tilePyramid.reduceMemoryUse();
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}
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void RenderCustomGeometrySource::dumpDebugLogs() const {
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tilePyramid.dumpDebugLogs();
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}
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} // namespace mbgl
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