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MapLibreParticleLab/src/mbgl/renderer/layers/render_particle_validation_layer.hpp
2026-08-31 12:17:06 +08:00

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282 B
C++

#pragma once
#include <mbgl/renderer/layers/render_raster_particle_layer.hpp>
namespace mbgl {
// Validation styles reuse the formal GPU renderer and do not own another
// particle simulation.
using RenderParticleValidationLayer = RenderRasterParticleLayer;
} // namespace mbgl