12 lines
282 B
C++
12 lines
282 B
C++
#pragma once
|
|
|
|
#include <mbgl/renderer/layers/render_raster_particle_layer.hpp>
|
|
|
|
namespace mbgl {
|
|
|
|
// Validation styles reuse the formal GPU renderer and do not own another
|
|
// particle simulation.
|
|
using RenderParticleValidationLayer = RenderRasterParticleLayer;
|
|
|
|
} // namespace mbgl
|