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MapLibreParticleLab/include/mbgl/style/layers/raster_particle_layer.hpp
2026-08-31 12:17:06 +08:00

29 lines
896 B
C++

#pragma once
#include <mbgl/style/layer.hpp>
namespace mbgl::style {
class RasterParticleLayer final : public Layer {
public:
RasterParticleLayer(const std::string& layerID, const std::string& sourceID);
~RasterParticleLayer() override;
bool isActive() const;
void setActive(bool);
uint8_t getMaskMode() const;
void setMaskMode(uint8_t);
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
private:
explicit RasterParticleLayer(Immutable<Impl>);
std::optional<conversion::Error> setPropertyInternal(const std::string&, const conversion::Convertible&) override;
StyleProperty getProperty(const std::string&) const override;
Value serialize() const override;
std::unique_ptr<Layer> cloneRef(const std::string&) const override;
Mutable<Layer::Impl> mutableBaseImpl() const override;
};
} // namespace mbgl::style