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MapLibreParticleLab/shaders/custom_geometry.fragment.glsl
Alex Cristici a650df219d Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-15 22:53:09 +03:00

12 lines
207 B
GLSL

layout (std140) uniform CustomGeometryDrawableUBO {
mat4 u_matrix;
vec4 u_color;
};
in vec2 frag_uv;
uniform sampler2D u_image;
void main() {
fragColor = texture(u_image, frag_uv) * u_color;
}