55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#include <mbgl/platform/default/headless_backend.hpp>
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#include <mbgl/platform/log.hpp>
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#include <GL/osmesa.h>
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#include <cassert>
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namespace mbgl {
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struct OSMesaImpl : public HeadlessBackend::Impl {
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OSMesaImpl(OSMesaContext glContext_) : glContext(glContext_) {
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}
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~OSMesaImpl() {
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if (glContext != OSMesaGetCurrentContext()) {
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activateContext();
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}
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OSMesaDestroyContext(glContext);
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}
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void activateContext() final {
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if (!OSMesaMakeCurrent(glContext, &fakeBuffer, GL_UNSIGNED_BYTE, 1, 1)) {
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throw std::runtime_error("Switching OpenGL context failed.\n");
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}
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}
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OSMesaContext glContext = nullptr;
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GLubyte fakeBuffer = 0;
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};
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gl::glProc HeadlessBackend::initializeExtension(const char* name) {
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return OSMesaGetProcAddress(name);
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}
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bool HeadlessBackend::hasDisplay() {
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return true;
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};
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void HeadlessBackend::createContext() {
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assert(!hasContext());
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#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
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OSMesaContext glContext = OSMesaCreateContextExt(OSMESA_RGBA, 16, 0, 0, nullptr);
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#else
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OSMesaContext glContext = OSMesaCreateContext(OSMESA_RGBA, nullptr);
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#endif
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if (glContext == nullptr) {
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throw std::runtime_error("Error creating GL context object.");
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}
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impl.reset(new OSMesaImpl(glContext));
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}
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} // namespace mbgl
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