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MapLibreParticleLab/include/mbgl/style/layers/custom_layer.hpp
2024-02-15 18:43:40 +02:00

77 lines
2.6 KiB
C++

#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layers/custom_layer_render_parameters.hpp>
#include <array>
#include <memory>
namespace mbgl {
namespace style {
class CustomLayerHost {
public:
virtual ~CustomLayerHost() = default;
/**
* Initialize any GL/Metal state needed by the custom layer. This method is called
* once, from the main thread, at a point when the GL context is active but
* before rendering for the first time.
*
* Resources that are acquired in this method must be released in the
* `deinitialize` function.
*/
virtual void initialize() = 0;
/**
* Render the layer. This method is called once per frame. The
* implementation should not make any assumptions about the GL/Metal state (other
* than that the correct context is active). It may make changes to the
* state, and is not required to reset values such as the depth mask,
* stencil mask, and corresponding test flags to their original values. Make
* sure that you are drawing your fragments with a z value of 1 to take
* advantage of the opaque fragment culling in case there are opaque layers
* above your custom layer.
*/
virtual void render(const mbgl::style::CustomLayerRenderParameters&) = 0;
/**
* Called when the system has destroyed the underlying GL/Metal context. The
* `deinitialize` function will not be called in this case, however
* `initialize` will be called instead to prepare for a new render.
*
*/
virtual void contextLost() = 0;
/**
* Destroy any GL/Metal state needed by the custom layer, and deallocate context,
* if necessary. This method is called once, from the main thread, at a
* point when the GL/Metal context is active.
*
* Note that it may be called even when the `initialize` function has not
* been called.
*/
virtual void deinitialize() = 0;
};
class CustomLayer final : public Layer {
public:
CustomLayer(const std::string& id, std::unique_ptr<CustomLayerHost> host);
CustomLayer(const CustomLayer&) = delete;
~CustomLayer() final;
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
private:
std::optional<conversion::Error> setPropertyInternal(const std::string& name,
const conversion::Convertible& value) final;
StyleProperty getProperty(const std::string&) const final;
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
Mutable<Layer::Impl> mutableBaseImpl() const final;
};
} // namespace style
} // namespace mbgl