`LayerManager` is now responsible for `RenderLayer` instances creation, so that there is a single entry point for creating of objects, which correspond to a certain layer type. The `LayerType type` field is dropped from `Layer::Impl`.
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#include <mbgl/style/layers/custom_layer.hpp>
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#include <mbgl/style/layers/custom_layer_impl.hpp>
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#include <mbgl/style/layer_observer.hpp>
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#include <mbgl/renderer/layers/render_custom_layer.hpp>
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namespace mbgl {
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namespace style {
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namespace {
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const LayerTypeInfo typeInfoCustom
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{ "",
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LayerTypeInfo::Source::NotRequired,
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LayerTypeInfo::Pass3D::NotRequired,
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LayerTypeInfo::Layout::NotRequired,
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LayerTypeInfo::Clipping::NotRequired };
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} // namespace
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CustomLayer::CustomLayer(const std::string& layerID,
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std::unique_ptr<CustomLayerHost> host)
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: Layer(makeMutable<Impl>(layerID, std::move(host))) {
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}
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CustomLayer::~CustomLayer() = default;
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const CustomLayer::Impl& CustomLayer::impl() const {
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return static_cast<const Impl&>(*baseImpl);
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}
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Mutable<CustomLayer::Impl> CustomLayer::mutableImpl() const {
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return makeMutable<Impl>(impl());
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}
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std::unique_ptr<Layer> CustomLayer::cloneRef(const std::string&) const {
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assert(false);
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return nullptr;
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}
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using namespace conversion;
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optional<Error> CustomLayer::setPaintProperty(const std::string&, const Convertible&) {
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return Error { "layer doesn't support this property" };
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}
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optional<Error> CustomLayer::setLayoutProperty(const std::string&, const Convertible&) {
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return Error { "layer doesn't support this property" };
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}
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Mutable<Layer::Impl> CustomLayer::mutableBaseImpl() const {
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return staticMutableCast<Layer::Impl>(mutableImpl());
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}
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// static
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const LayerTypeInfo* CustomLayer::Impl::staticTypeInfo() noexcept {
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return &typeInfoCustom;
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}
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} // namespace style
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const style::LayerTypeInfo* CustomLayerFactory::getTypeInfo() const noexcept {
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return &style::typeInfoCustom;
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}
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std::unique_ptr<style::Layer> CustomLayerFactory::createLayer(const std::string&, const style::conversion::Convertible&) noexcept {
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assert(false);
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return nullptr;
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}
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std::unique_ptr<RenderLayer> CustomLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
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return std::make_unique<RenderCustomLayer>(staticImmutableCast<style::CustomLayer::Impl>(std::move(impl)));
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}
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} // namespace mbgl
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