Files
MapLibreParticleLab/include/mbgl/platform/default/headless_view.hpp
John Firebaugh 204c7fee03 [core] Render from the main thread
Do not create a thread for the MapContext anymore.
2016-04-14 13:44:08 -07:00

90 lines
2.0 KiB
C++

#ifndef MBGL_COMMON_HEADLESS_VIEW
#define MBGL_COMMON_HEADLESS_VIEW
#ifdef __APPLE__
#include <TargetConditionals.h>
#if TARGET_OS_IOS
#define MBGL_USE_EAGL 1
#else
#define MBGL_USE_CGL 1
#endif
#else
#define GL_GLEXT_PROTOTYPES
#define MBGL_USE_GLX 1
typedef struct _XDisplay Display;
typedef struct __GLXcontextRec* GLXContext;
typedef struct __GLXFBConfigRec* GLXFBConfig;
typedef long unsigned int XID;
typedef XID GLXPbuffer;
#endif
#include <mbgl/mbgl.hpp>
#include <mbgl/gl/gl.hpp>
#include <memory>
#include <thread>
namespace mbgl {
class HeadlessDisplay;
class HeadlessView : public View {
public:
HeadlessView(float pixelRatio, uint16_t width = 256, uint16_t height = 256);
HeadlessView(std::shared_ptr<HeadlessDisplay> display, float pixelRatio, uint16_t width = 256, uint16_t height = 256);
~HeadlessView();
float getPixelRatio() const override;
std::array<uint16_t, 2> getSize() const override;
std::array<uint16_t, 2> getFramebufferSize() const override;
void invalidate() override;
void activate() override;
void deactivate() override;
PremultipliedImage readStillImage() override;
void resize(uint16_t width, uint16_t height);
private:
// Implementation specific functions
static gl::glProc initializeExtension(const char*);
void createContext();
void destroyContext();
void clearBuffers();
void resizeFramebuffer();
void activateContext();
void deactivateContext();
std::shared_ptr<HeadlessDisplay> display;
const float pixelRatio;
std::array<uint16_t, 2> dimensions;
bool needsResize = false;
bool extensionsLoaded = false;
bool active = false;
#if MBGL_USE_CGL
CGLContextObj glContext = nullptr;
#endif
#if MBGL_USE_EAGL
void *glContext = nullptr;
#endif
#if MBGL_USE_GLX
Display *xDisplay = nullptr;
GLXFBConfig *fbConfigs = nullptr;
GLXContext glContext = 0;
GLXPbuffer glxPbuffer = 0;
#endif
GLuint fbo = 0;
GLuint fboDepthStencil = 0;
GLuint fboColor = 0;
};
} // namespace mbgl
#endif