Files
MapLibreParticleLab/test/miscellaneous/map_context.cpp
John Firebaugh 58886842bc [core] Move MapData storage to MapContext
This allows MapData members to hold GL resources which must be released
on the MapContext thread -- necessary for the following commit.
2015-12-01 09:15:05 -08:00

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880 B
C++

#include "../fixtures/util.hpp"
#include <mbgl/map/map_data.hpp>
#include <mbgl/map/map_context.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/util/thread.hpp>
using namespace mbgl;
TEST(MapContext, DoubleStyleLoad) {
std::shared_ptr<HeadlessDisplay> display = std::make_shared<HeadlessDisplay>();
HeadlessView view(display, 1, 512, 512);
DefaultFileSource fileSource(nullptr);
util::Thread<MapContext> context({"Map", util::ThreadType::Map, util::ThreadPriority::Regular},
view, fileSource, MapMode::Continuous, GLContextMode::Unique, view.getPixelRatio());
context.invokeSync(&MapContext::setStyleJSON, "", "");
context.invokeSync(&MapContext::setStyleJSON, "", "");
context.invokeSync(&MapContext::cleanup);
}