Files
MapLibreParticleLab/platform/linux/linux.cmake
Thiago Marcos P. Santos f7fef70e9d [build] Move the next buildsystem to the root
This will make the `next` buildsystem no longer the `next`, but the
`actual`. The idea is to simplify the build, removing scripts, to
make the platform buildsystem generated by CMake more compatible
with IDEs and make development more streamlined. It will also make
cross compilation easier.
2020-02-07 20:12:44 +02:00

135 lines
5.2 KiB
CMake

find_package(CURL REQUIRED)
find_package(ICU REQUIRED i18n)
find_package(ICU REQUIRED uc)
find_package(JPEG REQUIRED)
find_package(OpenGL REQUIRED GLX)
find_package(PNG REQUIRED)
find_package(PkgConfig REQUIRED)
find_package(X11 REQUIRED)
pkg_search_module(LIBUV libuv REQUIRED)
target_sources(
mbgl-core
PRIVATE
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_backend.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_frontend.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gl/headless_backend.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/i18n/collator.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/i18n/number_format.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/layermanager/layer_manager.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/asset_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/database_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_manager.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_request.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/http_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_request.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/main_resource_loader.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_database.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_download.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/online_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/sqlite3.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/text/bidi.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/text/local_glyph_rasterizer.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/async_task.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/compression.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/image.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/jpeg_reader.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/logging_stderr.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/monotonic_timer.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/png_reader.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/png_writer.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/run_loop.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/string_stdlib.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/thread.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/thread_local.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/timer.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/utf.cpp
${PROJECT_SOURCE_DIR}/platform/linux/src/gl_functions.cpp
${PROJECT_SOURCE_DIR}/platform/linux/src/headless_backend_glx.cpp
)
# FIXME: Should not be needed, but now needed by node because of the headless frontend.
target_include_directories(
mbgl-core
PUBLIC ${PROJECT_SOURCE_DIR}/platform/default/include
PRIVATE
${CURL_INCLUDE_DIRS}
${JPEG_INCLUDE_DIRS}
${LIBUV_INCLUDE_DIRS}
${X11_INCLUDE_DIRS}
)
include(${PROJECT_SOURCE_DIR}/vendor/nunicode.cmake)
include(${PROJECT_SOURCE_DIR}/vendor/sqlite.cmake)
target_link_libraries(
mbgl-core
PRIVATE
${CURL_LIBRARIES}
${JPEG_LIBRARIES}
${LIBUV_LIBRARIES}
${X11_LIBRARIES}
ICU::i18n
ICU::uc
OpenGL::GLX
PNG::PNG
mbgl-vendor-nunicode
mbgl-vendor-sqlite
)
add_subdirectory(${PROJECT_SOURCE_DIR}/bin)
add_subdirectory(${PROJECT_SOURCE_DIR}/expression-test)
add_subdirectory(${PROJECT_SOURCE_DIR}/platform/glfw)
add_subdirectory(${PROJECT_SOURCE_DIR}/platform/node)
add_executable(
mbgl-test-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/test/main.cpp
)
target_compile_definitions(
mbgl-test-runner
PRIVATE WORK_DIRECTORY=${PROJECT_SOURCE_DIR}
)
target_link_libraries(
mbgl-test-runner
PRIVATE
mbgl-compiler-options
-Wl,--whole-archive
mbgl-test
-Wl,--no-whole-archive
)
add_executable(
mbgl-benchmark-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/benchmark/main.cpp
)
target_link_libraries(
mbgl-benchmark-runner
PRIVATE
mbgl-compiler-options
-Wl,--whole-archive
mbgl-benchmark
-Wl,--no-whole-archive
)
add_executable(
mbgl-render-test-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/render-test/main.cpp
)
target_link_libraries(
mbgl-render-test-runner
PRIVATE mbgl-compiler-options mbgl-render-test
)
add_test(NAME mbgl-benchmark-runner COMMAND mbgl-benchmark-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
add_test(NAME mbgl-test-runner COMMAND mbgl-test-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
install(TARGETS mbgl-render-test-runner RUNTIME DESTINATION bin)