Files
MapLibreParticleLab/src/mbgl/gl/gl_object_store.cpp
Bruno de Oliveira Abinader 3397398c1f [gl] Added mbgl::gl::BufferHolder
2016-02-18 13:27:35 +02:00

87 lines
2.4 KiB
C++

#include <mbgl/gl/gl_object_store.hpp>
#include <mbgl/util/thread_context.hpp>
#include <mbgl/util/thread.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/gl/gl.hpp>
#include <cassert>
namespace mbgl {
namespace gl {
void ProgramHolder::create() {
if (id) return;
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
id = MBGL_CHECK_ERROR(glCreateProgram());
}
void ProgramHolder::reset() {
if (!id) return;
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
MBGL_CHECK_ERROR(glDeleteProgram(id));
id = 0;
}
void ShaderHolder::create() {
if (id) return;
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
id = MBGL_CHECK_ERROR(glCreateShader(type));
}
void ShaderHolder::reset() {
if (!id) return;
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
MBGL_CHECK_ERROR(glDeleteShader(id));
id = 0;
}
void BufferHolder::create() {
if (id) return;
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
}
void BufferHolder::reset() {
if (!id) return;
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
MBGL_CHECK_ERROR(glDeleteBuffers(1, &id));
id = 0;
}
void GLObjectStore::abandonVAO(GLuint vao) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
abandonedVAOs.emplace_back(vao);
}
void GLObjectStore::abandon(BufferHolder&& buffer) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
abandonedBuffers.push_back(std::move(buffer));
}
void GLObjectStore::abandonTexture(GLuint texture) {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
abandonedTextures.emplace_back(texture);
}
void GLObjectStore::performCleanup() {
assert(util::ThreadContext::currentlyOn(util::ThreadType::Map));
if (!abandonedVAOs.empty()) {
MBGL_CHECK_ERROR(VertexArrayObject::Delete(static_cast<GLsizei>(abandonedVAOs.size()),
abandonedVAOs.data()));
abandonedVAOs.clear();
}
abandonedBuffers.clear();
if (!abandonedTextures.empty()) {
MBGL_CHECK_ERROR(glDeleteTextures(static_cast<GLsizei>(abandonedTextures.size()),
abandonedTextures.data()));
abandonedTextures.clear();
}
}
} // namespace gl
} // namespace mbgl