Files
MapLibreParticleLab/src/mbgl/renderer/painter_line.cpp
Molly Lloyd 3380f0803a [core] update native for line property function shaders changes (#6658)
* [core] update shaders for line property functions

update deps, define device pixel ratio for all shaders

[core] create ShaderParameter struct to store pixel ratio and overdraw param

repair rebase errs

update shaders to include pixel ratio

make sure collision_box never overdraws

update test suite, move shaders to Painter::render so the correct pixel ratio is applied

move shader compiling back to the Painter constructor

rebase from shader --> program refactor

re-factor parameters for collisionBox and debug programs

remove unused vars from line-program, move blur math to shader

update core files

remove unecessary files

update shaders PR, remove comments

bump test suite sha

fix formatting, incorporate feedback

refactor program.hpp

* [core] remove line transformations that were moved to the shaders, bump shader sha

* [core] shorten ProgramParameter instantiation

* [core] bump shader+test suite shas
2016-11-16 17:34:33 -08:00

88 lines
2.8 KiB
C++

#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/geometry/line_atlas.hpp>
namespace mbgl {
using namespace style;
void Painter::renderLine(PaintParameters& parameters,
LineBucket& bucket,
const LineLayer& layer,
const RenderTile& tile) {
if (pass == RenderPass::Opaque) {
return;
}
const auto& properties = layer.impl->paint;
auto draw = [&] (auto& program, auto&& uniformValues) {
program.draw(
context,
gl::Triangles(),
depthModeForSublayer(0, gl::DepthMode::ReadOnly),
stencilModeForClipping(tile.clip),
colorModeForRenderPass(),
std::move(uniformValues),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.segments
);
};
if (!properties.lineDasharray.value.from.empty()) {
const LinePatternCap cap = bucket.layout.lineCap == LineCapType::Round
? LinePatternCap::Round : LinePatternCap::Square;
LinePatternPos posA = lineAtlas->getDashPosition(properties.lineDasharray.value.from, cap);
LinePatternPos posB = lineAtlas->getDashPosition(properties.lineDasharray.value.to, cap);
lineAtlas->bind(context, 0);
draw(parameters.programs.lineSDF,
LineSDFProgram::uniformValues(
properties,
frame.pixelRatio,
tile,
state,
posA,
posB,
layer.impl->dashLineWidth,
lineAtlas->getSize().width));
} else if (!properties.linePattern.value.from.empty()) {
optional<SpriteAtlasPosition> posA = spriteAtlas->getPosition(
properties.linePattern.value.from, SpritePatternMode::Repeating);
optional<SpriteAtlasPosition> posB = spriteAtlas->getPosition(
properties.linePattern.value.to, SpritePatternMode::Repeating);
if (!posA || !posB)
return;
spriteAtlas->bind(true, context, 0);
draw(parameters.programs.linePattern,
LinePatternProgram::uniformValues(
properties,
tile,
state,
*posA,
*posB));
} else {
draw(parameters.programs.line,
LineProgram::uniformValues(
properties,
tile,
state));
}
}
} // namespace mbgl