* Change default CJK font from "PingFang" to "Helvetica" * Add CHANGELOG. * Update CHANGELOG. * [ios] Enable client-side rendering and use `Helvetica` by default. Set `MGLIdeographicFontFamilyName` to `NULL` for using your custom remote font. * [ios] Update change log * [ios] Change default CJK configuration in `iosapp` project * [ios] Update comment * [ios] return local font name using default system font. * [ios] Update changelog * [ios] update changelogs & comments * [iOS, macOS]Support mac os * [iOS, macOS] fix bug * [iOS, macOS] update change log * [iOS, macOS] fix nit. * [iOS, macOS] Ability to specify an array of fonts for fallbacks for `localIdeographicFontFamily` * [iOS, macOS] Update comments * [iOS, macOS] Update change log * [iOS, macOS] update for mac OS font family names * Fix nit. * Update platform/ios/CHANGELOG.md Co-Authored-By: Minh Nguyễn <mxn@1ec5.org> * [iOS, macOS] Set `MGLIdeographicFontFamilyName` to a Boolean value `NO` for using your custom remote font. * [iOS, macOS] remove `MGLIdeographicFontFamilyName` from info.plist & update Info.plist Keys.md * [iOS, macOS] remove `MGLIdeographicFontFamilyName` from macOS demo app project and update info.plist Keys.md * [iOS, macOS] update macOS changelog * [iOS, macOS] Change docs * Update Change log * [iOS, macOS] Test case * Update platform/macos/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/macos/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/ios/CHANGELOG.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/darwin/src/MGLRendererConfiguration.mm Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/darwin/test/MGLRendererConfigurationTests.mm Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/macos/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/macos/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/macos/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * [iOS, macOS] update comments * [iOS, macOS] add plist value test && filter for invalid string * [iOS, macOS] fix nit * Update platform/ios/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/ios/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/ios/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/macos/CHANGELOG.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/ios/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * Update platform/ios/docs/guides/Info.plist Keys.md Co-Authored-By: Jason Wray <friedbunny@users.noreply.github.com> * [iOS, macOS] add invalid value type test * Apply own suggestions from code review
Mapbox Maps SDK for iOS
A library based on Mapbox GL Native for embedding interactive map views with scalable, customizable vector maps into Cocoa Touch applications on iOS using Objective-C, Swift, or Interface Builder.
This repository is for day-to-day development of the SDK. Building the SDK yourself requires a number of dependencies and steps that are unnecessary for developing production applications. For production applications, please consider installing an official, prebuilt release instead; see the Mapbox Maps SDK for iOS website for installation instructions.
