Files
MapLibreParticleLab/include/mbgl/android/native_map_view.hpp
Mike Morris 4540c3c0e8 View::swap -> View::beforeRender View::afterRender
To be able to resize the framebuffer on the map thread
in HeadlessView.
2015-08-25 14:39:49 -04:00

103 lines
2.3 KiB
C++

#ifndef MBGL_ANDROID_NATIVE_MAP_VIEW
#define MBGL_ANDROID_NATIVE_MAP_VIEW
#include <mbgl/map/map.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/storage/sqlite_cache.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <string>
#include <jni.h>
#include <android/native_window.h>
#include <EGL/egl.h>
namespace mbgl {
namespace android {
class NativeMapView : public mbgl::View, private mbgl::util::noncopyable {
public:
NativeMapView(JNIEnv *env, jobject obj, float pixelRatio, int availableProcessors, size_t totalMemory);
virtual ~NativeMapView();
float getPixelRatio() const override;
std::array<uint16_t, 2> getSize() const override;
std::array<uint16_t, 2> getFramebufferSize() const override;
void activate() override;
void deactivate() override;
void notify() override;
void invalidate() override;
void beforeRender() override;
void afterRender() override;
void notifyMapChange(mbgl::MapChange) override;
mbgl::Map &getMap();
mbgl::DefaultFileSource &getFileSource();
void initializeDisplay();
void terminateDisplay();
void initializeContext();
void terminateContext();
void createSurface(ANativeWindow *window);
void destroySurface();
void resume();
void pause();
void enableFps(bool enable);
void updateFps();
void onInvalidate();
void resizeView(int width, int height);
void resizeFramebuffer(int width, int height);
private:
EGLConfig chooseConfig(const EGLConfig configs[], EGLint numConfigs);
bool inEmulator();
private:
JavaVM *vm = nullptr;
jobject obj = nullptr;
ANativeWindow *window = nullptr;
EGLDisplay display = EGL_NO_DISPLAY;
EGLSurface surface = EGL_NO_SURFACE;
EGLContext context = EGL_NO_CONTEXT;
EGLConfig config = nullptr;
EGLint format = -1;
std::string styleUrl;
std::string apiKey;
bool firstTime = false;
bool fpsEnabled = false;
double fps = 0.0;
int width = 0;
int height = 0;
int fbWidth = 0;
int fbHeight = 0;
const float pixelRatio;
int availableProcessors = 0;
size_t totalMemory = 0;
// Ensure these are initialised last
mbgl::SQLiteCache fileCache;
mbgl::DefaultFileSource fileSource;
mbgl::Map map;
std::atomic_flag clean = ATOMIC_FLAG_INIT;
};
}
}
#endif