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MapLibreParticleLab/include/mbgl/shaders/mtl/background_pattern.hpp
Tim Sylvester 810be67fa2 Issue/1687 (#1697)
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-09-28 11:18:42 -07:00

17 lines
437 B
C++

#pragma once
#include <mbgl/shaders/mtl/background.hpp>
namespace mbgl {
namespace shaders {
template <>
struct ShaderSource<BuiltIn::BackgroundPatternShader, gfx::Backend::Type::Metal>
: public ShaderSource<BuiltIn::BackgroundShader, gfx::Backend::Type::Metal> {
static constexpr auto name = "BackgroundPatternShader";
static const std::array<UniformBlockInfo, 3> uniforms;
};
} // namespace shaders
} // namespace mbgl