Files
MapLibreParticleLab/include/mbgl/mtl/vertex_attribute.hpp
Stefan Karschti 76469a0c22 Drawable performance fixes (2) (#1610)
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2023-09-15 14:30:07 +00:00

75 lines
2.5 KiB
C++

#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/gfx/vertex_attribute.hpp>
namespace mbgl {
namespace gfx {
class VertexBufferResource;
} // namespace gfx
namespace mtl {
class VertexAttributeArray;
class UploadPass;
class VertexAttribute final : public gfx::VertexAttribute {
// Can only be created by VertexAttributeArray
private:
friend VertexAttributeArray;
VertexAttribute(int index_, gfx::AttributeDataType dataType_, std::size_t count_)
: gfx::VertexAttribute(index_, dataType_, count_, /*stride_=*/0) {}
VertexAttribute(const VertexAttribute& other)
: gfx::VertexAttribute(other) {}
VertexAttribute(VertexAttribute&& other)
: gfx::VertexAttribute(std::move(other)) {}
public:
~VertexAttribute() override = default;
/// Get the Metal buffer, creating it if necessary
// const gfx::UniqueVertexBufferResource& getBuffer(UploadPass&, const gfx::BufferUsageType);
static const gfx::UniqueVertexBufferResource& getBuffer(gfx::VertexAttribute&,
UploadPass&,
const gfx::BufferUsageType);
static std::size_t getStrideOf(gfx::AttributeDataType);
};
/// Stores a collection of vertex attributes by name
class VertexAttributeArray final : public gfx::VertexAttributeArray {
public:
VertexAttributeArray() = default;
VertexAttributeArray(VertexAttributeArray&& other)
: gfx::VertexAttributeArray(std::move(other)) {}
VertexAttributeArray& operator=(VertexAttributeArray&& other) {
gfx::VertexAttributeArray::operator=(std::move(other));
return *this;
}
VertexAttributeArray& operator=(const VertexAttributeArray& other) {
gfx::VertexAttributeArray::operator=(other);
return *this;
}
gfx::UniqueVertexAttributeArray clone() const override {
auto newAttrs = std::make_unique<VertexAttributeArray>();
newAttrs->copy(*this);
return newAttrs;
}
private:
gfx::UniqueVertexAttribute create(int index, gfx::AttributeDataType dataType, std::size_t count) const override {
return gfx::UniqueVertexAttribute(new VertexAttribute(index, dataType, count));
}
using gfx::VertexAttributeArray::copy;
gfx::UniqueVertexAttribute copy(const gfx::VertexAttribute& attr) const override {
return gfx::UniqueVertexAttribute(new VertexAttribute(static_cast<const VertexAttribute&>(attr)));
}
};
} // namespace mtl
} // namespace mbgl