53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#pragma once
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#include <mbgl/gfx/uniform_buffer.hpp>
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#include <mbgl/gl/types.hpp>
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namespace mbgl {
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namespace gl {
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class UniformBufferGL final : public gfx::UniformBuffer {
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UniformBufferGL(const UniformBufferGL&);
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public:
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UniformBufferGL(const void* data, std::size_t size_);
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UniformBufferGL(UniformBufferGL&& other)
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: UniformBuffer(std::move(other)) {}
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~UniformBufferGL() override;
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BufferID getID() const { return id; }
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void update(const void* data, std::size_t size_) override;
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UniformBufferGL clone() const { return {*this}; }
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protected:
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BufferID id = 0;
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uint32_t hash;
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};
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/// Stores a collection of uniform buffers by name
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class UniformBufferArrayGL final : public gfx::UniformBufferArray {
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public:
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UniformBufferArrayGL() = default;
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UniformBufferArrayGL(UniformBufferArrayGL&& other)
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: UniformBufferArray(std::move(other)) {}
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UniformBufferArrayGL(const UniformBufferArrayGL&) = delete;
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UniformBufferArrayGL& operator=(UniformBufferArrayGL&& other) {
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UniformBufferArray::operator=(std::move(other));
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return *this;
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}
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UniformBufferArrayGL& operator=(const UniformBufferArrayGL& other) {
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UniformBufferArray::operator=(other);
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return *this;
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}
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private:
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std::unique_ptr<gfx::UniformBuffer> copy(const gfx::UniformBuffer& uniformBuffers) override {
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return std::make_unique<UniformBufferGL>(static_cast<const UniformBufferGL&>(uniformBuffers).clone());
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}
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};
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} // namespace gl
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} // namespace mbgl
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