154 lines
6.3 KiB
C++
154 lines
6.3 KiB
C++
#include <mbgl/programs/symbol_program.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/map/transform_state.hpp>
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#include <mbgl/style/layers/symbol_layer_impl.hpp>
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#include <mbgl/layout/symbol_projection.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/util/enum.hpp>
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#include <mbgl/math/clamp.hpp>
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namespace mbgl {
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using namespace style;
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static_assert(sizeof(SymbolLayoutVertex) == 16, "expected SymbolLayoutVertex size");
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std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
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const style::DataDrivenPropertyValue<float>& sizeProperty,
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const float defaultValue) {
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return sizeProperty.match(
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[&] (const style::CompositeFunction<float>& function) -> std::unique_ptr<SymbolSizeBinder> {
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return std::make_unique<CompositeFunctionSymbolSizeBinder>(tileZoom, function, defaultValue);
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},
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[&] (const style::SourceFunction<float>& function) {
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return std::make_unique<SourceFunctionSymbolSizeBinder>(tileZoom, function, defaultValue);
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},
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[&] (const auto& value) -> std::unique_ptr<SymbolSizeBinder> {
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return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, value, defaultValue);
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}
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);
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}
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template <class Values, class...Args>
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Values makeValues(const bool isText,
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const style::SymbolPropertyValues& values,
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const Size& texsize,
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const std::array<float, 2>& pixelsToGLUnits,
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const bool alongLine,
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const RenderTile& tile,
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const TransformState& state,
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const float symbolFadeChange,
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Args&&... args) {
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std::array<float, 2> extrudeScale;
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if (values.pitchAlignment == AlignmentType::Map) {
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extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()));
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} else {
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extrudeScale = {{
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pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
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pixelsToGLUnits[1] * state.getCameraToCenterDistance()
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}};
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}
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const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.0, state.getZoom());
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const bool pitchWithMap = values.pitchAlignment == style::AlignmentType::Map;
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const bool rotateWithMap = values.rotationAlignment == style::AlignmentType::Map;
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// Line label rotation happens in `updateLineLabels`
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// Pitched point labels are automatically rotated by the labelPlaneMatrix projection
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// Unpitched point labels need to have their rotation applied after projection
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const bool rotateInShader = rotateWithMap && !pitchWithMap && !alongLine;
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mat4 labelPlaneMatrix;
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if (alongLine) {
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// For labels that follow lines the first part of the projection is handled on the cpu.
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// Pass an identity matrix because no transformation needs to be done in the vertex shader.
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matrix::identity(labelPlaneMatrix);
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} else {
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labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
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}
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mat4 glCoordMatrix = getGlCoordMatrix(tile.matrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
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return Values {
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uniforms::u_matrix::Value{ tile.translatedMatrix(values.translate,
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values.translateAnchor,
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state) },
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uniforms::u_label_plane_matrix::Value{labelPlaneMatrix},
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uniforms::u_gl_coord_matrix::Value{ tile.translateVtxMatrix(glCoordMatrix,
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values.translate,
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values.translateAnchor,
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state,
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true) },
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uniforms::u_extrude_scale::Value{ extrudeScale },
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uniforms::u_texsize::Value{ texsize },
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uniforms::u_texture::Value{ 0 },
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uniforms::u_fade_change::Value{ symbolFadeChange },
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uniforms::u_is_text::Value{ isText },
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uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
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uniforms::u_pitch::Value{ state.getPitch() },
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uniforms::u_pitch_with_map::Value{ pitchWithMap },
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uniforms::u_max_camera_distance::Value{ values.maxCameraDistance },
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uniforms::u_rotate_symbol::Value{ rotateInShader },
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uniforms::u_aspect_ratio::Value{ state.getSize().aspectRatio() },
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std::forward<Args>(args)...
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};
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}
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SymbolIconProgram::UniformValues
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SymbolIconProgram::uniformValues(const bool isText,
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const style::SymbolPropertyValues& values,
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const Size& texsize,
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const std::array<float, 2>& pixelsToGLUnits,
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const bool alongLine,
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const RenderTile& tile,
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const TransformState& state,
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const float symbolFadeChange)
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{
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return makeValues<SymbolIconProgram::UniformValues>(
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isText,
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values,
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texsize,
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pixelsToGLUnits,
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alongLine,
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tile,
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state,
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symbolFadeChange
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);
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}
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template <class PaintProperties>
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typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<PaintProperties>::uniformValues(
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const bool isText,
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const style::SymbolPropertyValues& values,
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const Size& texsize,
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const std::array<float, 2>& pixelsToGLUnits,
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const bool alongLine,
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const RenderTile& tile,
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const TransformState& state,
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const float symbolFadeChange,
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const SymbolSDFPart part)
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{
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const float gammaScale = (values.pitchAlignment == AlignmentType::Map
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? std::cos(state.getPitch()) * state.getCameraToCenterDistance()
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: 1.0);
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return makeValues<SymbolSDFProgram<PaintProperties>::UniformValues>(
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isText,
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values,
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texsize,
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pixelsToGLUnits,
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alongLine,
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tile,
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state,
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symbolFadeChange,
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uniforms::u_gamma_scale::Value{ gammaScale },
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uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
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);
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}
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template class SymbolSDFProgram<style::IconPaintProperties>;
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template class SymbolSDFProgram<style::TextPaintProperties>;
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} // namespace mbgl
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