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MapLibreParticleLab/include/mbgl/gfx/drawable.hpp
Alex Cristici 3056f28756 Hillshade layer (#1305)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00

228 lines
8.4 KiB
C++

#pragma once
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/identity.hpp>
#include <mbgl/util/traits.hpp>
#include <mbgl/gfx/texture2d.hpp>
#include <mbgl/gfx/drawable_data.hpp>
#include <cstdint>
#include <memory>
#include <optional>
#include <vector>
namespace mbgl {
class Color;
class PaintParameters;
enum class RenderPass : uint8_t;
namespace gfx {
class ColorMode;
class CullFaceMode;
enum class DepthMaskType : bool;
class DrawableTweaker;
class DrawMode;
class ShaderProgramBase;
class VertexAttributeArray;
using DrawPriority = int64_t;
using DrawableTweakerPtr = std::shared_ptr<DrawableTweaker>;
using ShaderProgramBasePtr = std::shared_ptr<ShaderProgramBase>;
using Texture2DPtr = std::shared_ptr<Texture2D>;
class Drawable {
public:
/// @brief Map from sampler location to texture info
using Textures = std::unordered_map<int32_t, gfx::Texture2DPtr>;
protected:
Drawable(std::string name);
public:
virtual ~Drawable();
struct DrawSegment;
using UniqueDrawSegment = std::unique_ptr<DrawSegment>;
const util::SimpleIdentity& getId() const { return uniqueID; }
/// Draw the drawable
virtual void draw(PaintParameters&) const = 0;
/// Drawable name is used for debugging and troubleshooting
const std::string& getName() const { return name; }
void setName(std::string value) { name = std::move(value); }
/// Which shader to use when rendering this drawable
const gfx::ShaderProgramBasePtr& getShader() const { return shader; }
void setShader(gfx::ShaderProgramBasePtr value) { shader = std::move(value); }
/// The pass on which we'll be rendered
mbgl::RenderPass getRenderPass() const { return renderPass; }
void setRenderPass(mbgl::RenderPass value) { renderPass = value; }
/// Test whether to draw this drawable in a given render pass.
bool hasRenderPass(const mbgl::RenderPass value) const {
return (mbgl::underlying_type(renderPass) & mbgl::underlying_type(value)) != 0;
}
/// Test whether to draw this drawable in a given render pass.
/// If multiple render pass bits are set, all must be present.
bool hasAllRenderPasses(const mbgl::RenderPass value) const {
const auto underlying_value = mbgl::underlying_type(value);
return (mbgl::underlying_type(renderPass) & underlying_value) == underlying_value;
}
/// Width for lines
int32_t getLineWidth() const { return lineWidth; }
void setLineWidth(int32_t value) { lineWidth = value; }
/// @brief Remove an attached texture from this drawable at the given sampler location
/// @param location Texture sampler location
void removeTexture(int32_t location);
/// @brief Return the textures attached to this drawable
/// @return Texture and sampler location pairs
const Textures& getTextures() const { return textures; };
/// @brief Get the texture at the given sampler location.
const gfx::Texture2DPtr& getTexture(int32_t location) const;
/// @brief Set the collection of textures bound to this drawable
/// @param textures_ A Textures collection to set
void setTextures(const Textures& textures_) noexcept { textures = textures_; }
void setTextures(Textures&& textures_) noexcept { textures = std::move(textures_); }
/// @brief Attach the given texture to this drawable at the given sampler location.
/// @param texture Texture2D instance
/// @param location A sampler location in the shader being used with this drawable.
void setTexture(gfx::Texture2DPtr texture, int32_t location);
/// Whether the drawble should be drawn
bool getEnabled() const { return enabled; }
void setEnabled(bool value) { enabled = value; }
/// Whether to render to the color target
bool getEnableColor() const { return enableColor; }
void setEnableColor(bool value) { enableColor = value; }
/// Whether to do stenciling (based on the Tile ID or 3D)
bool getEnableStencil() const { return enableStencil; }
void setEnableStencil(bool value) { enableStencil = value; }
/// not used for anything yet
DrawPriority getDrawPriority() const { return drawPriority; }
void setDrawPriority(DrawPriority value) { drawPriority = value; }
/// Determines depth range within the layer for 2D drawables
int32_t getSubLayerIndex() const { return subLayerIndex; }
void setSubLayerIndex(int32_t value) { subLayerIndex = value; }
/// Depth writability for 2D drawables
DepthMaskType getDepthType() const { return depthType; }
void setDepthType(DepthMaskType value) { depthType = value; }
/// Uses 3D depth mode
bool getIs3D() const { return is3D; }
void setIs3D(bool value) { is3D = value; }
/// Is custom
bool getIsCustom() const { return isCustom; }
void setIsCustom(bool value) { isCustom = value; }
/// The ID of the tile that this drawable represents, if any
const std::optional<OverscaledTileID>& getTileID() const { return tileID; }
void setTileID(const OverscaledTileID& value) { tileID = value; }
const gfx::CullFaceMode& getCullFaceMode() const;
void setCullFaceMode(const gfx::CullFaceMode&);
const gfx::ColorMode& getColorMode() const;
void setColorMode(const gfx::ColorMode&);
/// Get the vertex attributes that override default values in the shader program
virtual const gfx::VertexAttributeArray& getVertexAttributes() const = 0;
virtual gfx::VertexAttributeArray& mutableVertexAttributes() = 0;
virtual void setVertexAttributes(const gfx::VertexAttributeArray&) = 0;
virtual void setVertexAttributes(gfx::VertexAttributeArray&&) = 0;
/// Provide raw data for vertices
/// Incompatible with adding primitives
virtual void setVertices(std::vector<uint8_t>&&, std::size_t, AttributeDataType) = 0;
/// Create a segment wrapper
virtual void setIndexData(std::vector<std::uint16_t> indexes, std::vector<UniqueDrawSegment> segments) = 0;
/// Get the tweakers attached to this drawable
const std::vector<DrawableTweakerPtr>& getTweakers() const { return tweakers; }
void addTweaker(DrawableTweakerPtr value) { tweakers.emplace_back(std::move(value)); }
void setTweakers(std::vector<DrawableTweakerPtr> value) { tweakers = std::move(value); }
void clearTweakers() { tweakers.clear(); }
/// Get the uniform buffers attached to this drawable
virtual const gfx::UniformBufferArray& getUniformBuffers() const = 0;
virtual gfx::UniformBufferArray& mutableUniformBuffers() = 0;
const UniqueDrawableData& getData() const { return drawableData; }
void setData(UniqueDrawableData&& value) { drawableData = std::move(value); }
protected:
bool enabled = true;
bool enableColor = true;
bool enableStencil = false;
bool is3D = false;
bool isCustom = false;
std::string name;
const util::SimpleIdentity uniqueID;
gfx::ShaderProgramBasePtr shader;
mbgl::RenderPass renderPass;
std::optional<OverscaledTileID> tileID;
DrawPriority drawPriority = 0;
int32_t lineWidth = 1;
int32_t subLayerIndex = 0;
DepthMaskType depthType; // = DepthMaskType::ReadOnly;
UniqueDrawableData drawableData{};
struct Impl;
std::unique_ptr<Impl> impl;
Textures textures;
std::vector<DrawableTweakerPtr> tweakers;
};
using DrawablePtr = std::shared_ptr<Drawable>;
using UniqueDrawable = std::unique_ptr<Drawable>;
/// Comparator for sorting drawable pointers primarily by draw priority
struct DrawableLessByPriority {
DrawableLessByPriority(bool descending = false)
: desc(descending) {}
bool operator()(const Drawable& left, const Drawable& right) const {
const auto& a = desc ? right : left;
const auto& b = desc ? left : right;
if (a.getDrawPriority() != b.getDrawPriority()) {
return a.getDrawPriority() < b.getDrawPriority();
}
return a.getId() < b.getId();
}
bool operator()(const Drawable* left, const Drawable* right) const { return operator()(*left, *right); }
bool operator()(const UniqueDrawable& left, const UniqueDrawable& right) const { return operator()(*left, *right); }
bool operator()(const DrawablePtr& left, const DrawablePtr& right) const {
const auto& a = desc ? right : left;
const auto& b = desc ? left : right;
// nulls are less than non-nulls
return (a && b) ? operator()(*a, *b) : (!a && b);
}
private:
bool desc;
};
} // namespace gfx
} // namespace mbgl