Files
MapLibreParticleLab/include/mbgl/sprite/sprite_image.hpp
Ansis Brammanis d34f8eb674 [core][ios][osx][android] make SpriteImage accept PremultipliedImage
the SpriteImage constructor signature changes from

SpriteImage(
        uint16_t width, uint16_t height, float pixelRatio,
        std::string&& data, bool sdf = false);

to

SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false)
2016-01-19 18:23:21 -08:00

33 lines
721 B
C++

#ifndef MBGL_SPRITE_IMAGE
#define MBGL_SPRITE_IMAGE
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/image.hpp>
#include <string>
#include <memory>
#include <cstdint>
namespace mbgl {
class SpriteImage : private util::noncopyable {
public:
SpriteImage(PremultipliedImage&&, float pixelRatio, bool sdf = false);
PremultipliedImage image;
// Pixel ratio of the sprite image.
const float pixelRatio;
// Whether this image should be interpreted as a signed distance field icon.
const bool sdf;
float getWidth() const { return image.width / pixelRatio; }
float getHeight() const { return image.height / pixelRatio; }
};
} // namespace mbgl
#endif