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MapLibreParticleLab/platform/macos/macos.cmake

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6.1 KiB
CMake

set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11")
# Override default CMake NATIVE_ARCH_ACTUAL
# https://gitlab.kitware.com/cmake/cmake/-/issues/20893
# https://stackoverflow.com/a/22689917/5531400
set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD)")
set_target_properties(mbgl-core PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] "YES")
set_target_properties(mbgl-core PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
if(MBGL_WITH_OPENGL)
find_package(OpenGL REQUIRED)
target_compile_definitions(
mbgl-core
PUBLIC GL_SILENCE_DEPRECATION
)
target_sources(
mbgl-core
PRIVATE
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gl/headless_backend.cpp
${PROJECT_SOURCE_DIR}/platform/darwin/src/gl_functions.cpp ${PROJECT_SOURCE_DIR}/platform/darwin/src/headless_backend_cgl.mm
)
target_link_libraries(
mbgl-core
PRIVATE OpenGL::GL
)
endif()
target_sources(
mbgl-core
PRIVATE
${PROJECT_SOURCE_DIR}/platform/darwin/src/async_task.cpp
${PROJECT_SOURCE_DIR}/platform/darwin/src/collator.mm
$<$<BOOL:${MBGL_PUBLIC_BUILD}>:${PROJECT_SOURCE_DIR}/platform/darwin/src/http_file_source.mm>
${PROJECT_SOURCE_DIR}/platform/darwin/src/image.mm
${PROJECT_SOURCE_DIR}/platform/darwin/src/local_glyph_rasterizer.mm
${PROJECT_SOURCE_DIR}/platform/darwin/src/logging_nslog.mm
${PROJECT_SOURCE_DIR}/platform/darwin/src/native_apple_interface.m
${PROJECT_SOURCE_DIR}/platform/darwin/src/nsthread.mm
${PROJECT_SOURCE_DIR}/platform/darwin/src/number_format.mm
${PROJECT_SOURCE_DIR}/platform/darwin/src/run_loop.cpp
${PROJECT_SOURCE_DIR}/platform/darwin/src/string_nsstring.mm
${PROJECT_SOURCE_DIR}/platform/darwin/src/timer.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_backend.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/gfx/headless_frontend.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/layermanager/layer_manager.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/map/map_snapshotter.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/platform/time.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/asset_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/mbtiles_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/database_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_manager.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/file_source_request.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_request.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/local_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/main_resource_loader.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_database.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/offline_download.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/online_file_source.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/storage/sqlite3.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/text/bidi.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/compression.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/monotonic_timer.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/png_writer.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/thread_local.cpp
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/util/utf.cpp
)
target_compile_options(mbgl-core PRIVATE -fobjc-arc)
# FIXME: Should not be needed, but now needed by node because of the headless frontend.
target_include_directories(
mbgl-core
PUBLIC ${PROJECT_SOURCE_DIR}/platform/default/include
)
target_include_directories(
mbgl-core
PRIVATE
${PROJECT_SOURCE_DIR}/platform/darwin/include ${PROJECT_SOURCE_DIR}/platform/darwin/src ${PROJECT_SOURCE_DIR}/platform/macos/src
)
include(${PROJECT_SOURCE_DIR}/vendor/icu.cmake)
target_link_libraries(
mbgl-core
PRIVATE
"-framework AppKit"
"-framework CoreGraphics"
"-framework CoreLocation"
"-framework SystemConfiguration"
mbgl-vendor-icu
sqlite3
z
)
add_subdirectory(${PROJECT_SOURCE_DIR}/bin)
add_subdirectory(${PROJECT_SOURCE_DIR}/expression-test)
add_subdirectory(${PROJECT_SOURCE_DIR}/platform/glfw)
add_subdirectory(${PROJECT_SOURCE_DIR}/platform/node)
add_executable(
mbgl-test-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/test/main.cpp
)
target_include_directories(
mbgl-test-runner
PUBLIC ${PROJECT_SOURCE_DIR}/include ${PROJECT_SOURCE_DIR}/test/include
)
target_compile_definitions(
mbgl-test-runner
PRIVATE WORK_DIRECTORY=${PROJECT_SOURCE_DIR}
)
target_link_libraries(
mbgl-test-runner
PRIVATE mbgl-compiler-options -Wl,-force_load mbgl-test
)
add_executable(
mbgl-benchmark-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/benchmark/main.cpp
)
target_include_directories(
mbgl-benchmark-runner
PUBLIC ${PROJECT_SOURCE_DIR}/benchmark/include
)
target_link_libraries(
mbgl-benchmark-runner
PRIVATE mbgl-compiler-options -Wl,-force_load mbgl-benchmark
)
add_executable(
mbgl-render-test-runner
${PROJECT_SOURCE_DIR}/platform/default/src/mbgl/render-test/main.cpp
)
target_link_libraries(
mbgl-render-test-runner
PRIVATE mbgl-compiler-options mbgl-render-test
)
set_property(TARGET mbgl-benchmark-runner PROPERTY FOLDER Executables)
set_property(TARGET mbgl-test-runner PROPERTY FOLDER Executables)
set_property(TARGET mbgl-render-test-runner PROPERTY FOLDER Executables)
# Disable benchmarks in CI as they run in VM environment
if(NOT DEFINED ENV{CI})
add_test(NAME mbgl-benchmark-runner COMMAND mbgl-benchmark-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
endif()
add_test(NAME mbgl-test-runner COMMAND mbgl-test-runner WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})