Files
MapLibreParticleLab/platform/node/test/suite_implementation.js
Thiago Marcos P. Santos edec56e6c5 [node] switch to NodeRequest member fn callback
For (hopefully) better performance than creating a new v8::Context to
wrap each callback while still avoiding leaking memory with v8::FunctionTemplate.

Adds a JavaScript shim in front of module.exports.Map to wrap the
req.respond API internally and preserve the public callback-passing
API, while still exporting the correct prototype.
2016-09-06 18:14:22 -04:00

83 lines
2.4 KiB
JavaScript

'use strict';
var mbgl = require('../index');
var request = require('request');
mbgl.on('message', function(msg) {
console.log('%s (%s): %s', msg.severity, msg.class, msg.text);
});
module.exports = function (style, options, callback) {
var map = new mbgl.Map({
ratio: options.pixelRatio,
request: function(req, callback) {
request(req.url, {encoding: null}, function (err, response, body) {
if (err) {
callback(err);
} else if (response.statusCode != 200) {
callback(new Error(response.statusMessage));
} else {
callback(null, {data: body});
}
});
}
});
var timedOut = false;
var watchdog = setTimeout(function () {
timedOut = true;
map.dumpDebugLogs();
callback(new Error('timed out after 20 seconds'));
}, 20000);
options.center = style.center;
options.zoom = style.zoom;
options.bearing = style.bearing;
options.pitch = style.pitch;
options.debug = {
tileBorders: options.debug,
collision: options.collisionDebug,
overdraw: options.showOverdrawInspector,
};
map.load(style);
applyOperations(options.operations, function() {
map.render(options, function (err, pixels) {
var results = options.queryGeometry ?
map.queryRenderedFeatures(options.queryGeometry) :
[];
map.release();
if (timedOut) return;
clearTimeout(watchdog);
callback(err, pixels, results.map(prepareFeatures));
});
});
function applyOperations(operations, callback) {
var operation = operations && operations[0];
if (!operations || operations.length === 0) {
callback();
} else if (operation[0] === 'wait') {
var wait = function() {
if (map.loaded()) {
applyOperations(operations.slice(1), callback);
} else {
map.render(options, wait);
}
};
wait();
} else {
map[operation[0]].apply(map, operation.slice(1));
applyOperations(operations.slice(1), callback);
}
}
function prepareFeatures(r) {
delete r.layer;
return r;
}
};