Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
12 lines
200 B
GLSL
12 lines
200 B
GLSL
layout (std140) uniform LocationIndicatorDrawableUBO {
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mat4 u_matrix;
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vec4 u_color;
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};
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in vec2 frag_uv;
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uniform sampler2D u_image;
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void main() {
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fragColor = texture(u_image, frag_uv);
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}
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