Files
MapLibreParticleLab/include/llmr/map/tile.hpp
Konstantin Käfer 44a0f98fe5 retain child tiles
2014-01-15 11:34:41 +01:00

60 lines
1.1 KiB
C++

#ifndef LLMR_MAP_TILE
#define LLMR_MAP_TILE
#include "../geometry/linevertexbuffer.hpp"
#include <stdint.h>
#include <forward_list>
#include <mutex>
#include <llmr/util/vec2.hpp>
namespace llmr {
typedef vec3<int32_t> tile_id;
class tile {
public:
typedef std::shared_ptr<tile> ptr;
enum state {
initial,
loading,
ready,
obsolete
};
public:
tile(tile_id id);
~tile();
void setData(uint8_t *data, uint32_t bytes);
bool parse();
void parseLayer(const uint8_t *data, uint32_t bytes);
void parseFeature(const uint8_t *data, uint32_t bytes);
void loadGeometry(const uint8_t *data, uint32_t bytes);
void cancel();
const std::string toString() const;
static tile_id parent(const tile_id& id, int32_t z);
static std::forward_list<tile_id> children(const tile_id& id, int32_t z);
// static int64_t toID(int32_t z, int32_t x, int32_t y, int32_t w = 0);
// static vec4<int32_t> fromID(int64_t id);
public:
const tile_id id;
state state;
linevertexbuffer lineVertex;
private:
// Source data
uint8_t *data;
uint32_t bytes;
};
}
#endif