18 lines
381 B
GLSL
18 lines
381 B
GLSL
layout (location = 0) in vec2 a_pos;
|
|
|
|
layout (std140) uniform FillDrawableUBO {
|
|
mat4 u_matrix;
|
|
vec2 u_world;
|
|
vec2 pad;
|
|
};
|
|
|
|
#pragma mapbox: define highp vec4 color
|
|
#pragma mapbox: define lowp float opacity
|
|
|
|
void main() {
|
|
#pragma mapbox: initialize highp vec4 color
|
|
#pragma mapbox: initialize lowp float opacity
|
|
|
|
gl_Position = u_matrix * vec4(a_pos, 0, 1);
|
|
}
|