* [ios] Add shoulRremoveStyleImage to MGLMapViewDelegate. * [ios] Changelog update. * [ios, macos] Update shouldRemoveStyle method documentation.
63 lines
2.0 KiB
Objective-C
63 lines
2.0 KiB
Objective-C
#import "MGLMapView.h"
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#include <mbgl/util/size.hpp>
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namespace mbgl {
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class Map;
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class Renderer;
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}
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@class MGLSource;
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@interface MGLMapView (Private)
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/// True if the view or application is in a state where it is not expected to be
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/// actively drawing.
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@property (nonatomic, readonly, getter=isDormant) BOOL dormant;
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// These properties exist because initially, both the latitude and longitude are
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// NaN. You have to set both the latitude and longitude simultaneously. If you
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// set the latitude but reuse the current longitude, and the current longitude
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// happens to be NaN, there will be no change because the resulting coordinate
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// pair is invalid.
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/// Center latitude set independently of the center longitude in an inspectable.
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@property (nonatomic) CLLocationDegrees pendingLatitude;
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/// Center longitude set independently of the center latitude in an inspectable.
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@property (nonatomic) CLLocationDegrees pendingLongitude;
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/// The map view’s OpenGL rendering context, if it is backed by an OpenGL based view.
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@property (readonly, nonatomic, nullable) CGLContextObj context;
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- (mbgl::Size)framebufferSize;
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/// Map observers
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- (void)cameraWillChangeAnimated:(BOOL)animated;
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- (void)cameraIsChanging;
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- (void)cameraDidChangeAnimated:(BOOL)animated;
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- (void)mapViewWillStartLoadingMap;
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- (void)mapViewDidFinishLoadingMap;
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- (void)mapViewDidFailLoadingMapWithError:(nonnull NSError *)error;
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- (void)mapViewWillStartRenderingFrame;
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- (void)mapViewDidFinishRenderingFrameFullyRendered:(BOOL)fullyRendered;
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- (void)mapViewWillStartRenderingMap;
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- (void)mapViewDidFinishRenderingMapFullyRendered:(BOOL)fullyRendered;
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- (void)mapViewDidBecomeIdle;
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- (void)mapViewDidFinishLoadingStyle;
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- (void)sourceDidChange:(nonnull MGLSource *)source;
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- (BOOL)shouldRemoveStyleImage:(nonnull NSString *)imageName;
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/// Asynchronously render a frame of the map.
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- (void)setNeedsRerender;
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/// Synchronously render a frame of the map.
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- (void)renderSync;
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- (BOOL)isTargetingInterfaceBuilder;
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- (nonnull mbgl::Map *)mbglMap;
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- (nonnull mbgl::Renderer *)renderer;
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@end
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