Files
MapLibreParticleLab/include/llmr/geometry/point_buffer.hpp
Justin R. Miller 828d8ba26f refs #60: first cut of POI rendering
* add basic marker style to stylesheet
 * pass through marker style to PBF conversion
 * marker/point tile parsing, bucket, buffer, shaders, etc.
 * new sprite hosting for 1x/2x variants
 * sprite load accepts screen scale argument
2014-02-14 18:13:12 -08:00

20 lines
328 B
C++

#ifndef LLMR_GEOMETRY_POINT_BUFFER
#define LLMR_GEOMETRY_POINT_BUFFER
#include "buffer.hpp"
namespace llmr {
class PointVertexBuffer : public Buffer<
4 // 2 coordinates per vertex (== 4 bytes)
> {
public:
typedef int16_t vertex_type;
void add(vertex_type x, vertex_type y);
};
}
#endif