Files
MapLibreParticleLab/platform/ios/src/Mapbox.h
Jesse Bounds 3ddb8dfc86 [ios, macos] Add tile template option to raster and vector sources
A new MGLTileSet class that wraps all available core Tileset options can be created and passed into the sources. The sources pass that tileset object along to core.
2016-09-22 17:30:47 -07:00

60 lines
1.8 KiB
Objective-C

#import <Foundation/Foundation.h>
/// Project version number for Mapbox.
FOUNDATION_EXPORT double MapboxVersionNumber;
/// Project version string for Mapbox.
FOUNDATION_EXPORT const unsigned char MapboxVersionString[];
#import "MGLAnnotationView.h"
#import "MGLAccountManager.h"
#import "MGLAnnotation.h"
#import "MGLAnnotationImage.h"
#import "MGLCalloutView.h"
#import "MGLClockDirectionFormatter.h"
#import "MGLCompassDirectionFormatter.h"
#import "MGLCoordinateFormatter.h"
#import "MGLFeature.h"
#import "MGLGeometry.h"
#import "MGLMapCamera.h"
#import "MGLMapView.h"
#import "MGLMapView+IBAdditions.h"
#import "MGLMapView+MGLCustomStyleLayerAdditions.h"
#import "MGLMapViewDelegate.h"
#import "MGLMultiPoint.h"
#import "MGLOfflinePack.h"
#import "MGLOfflineRegion.h"
#import "MGLOfflineStorage.h"
#import "MGLOverlay.h"
#import "MGLPointAnnotation.h"
#import "MGLPolygon.h"
#import "MGLPolyline.h"
#import "MGLShape.h"
#import "MGLShapeCollection.h"
#import "MGLStyle.h"
#import "MGLStyleLayer.h"
#import "MGLBaseStyleLayer.h"
#import "MGLFillStyleLayer.h"
#import "MGLLineStyleLayer.h"
#import "MGLSymbolStyleLayer.h"
#import "MGLRasterStyleLayer.h"
#import "MGLCircleStyleLayer.h"
#import "MGLBackgroundStyleLayer.h"
#import "MGLSource.h"
#import "MGLVectorSource.h"
#import "MGLGeoJSONSource.h"
#import "MGLRasterSource.h"
#import "MGLTilePyramidOfflineRegion.h"
#import "MGLTypes.h"
#import "MGLUserLocation.h"
#import "MGLUserLocationAnnotationView.h"
#import "NSValue+MGLAdditions.h"
#import "MGLStyleAttributeValue.h"
#import "MGLStyleAttributeFunction.h"
#import "UIColor+MGLStyleAttributeAdditions.h"
#import "NSNumber+MGLStyleAttributeAdditions.h"
#import "NSValue+MGLStyleAttributeAdditions.h"
#import "NSString+MGLStyleAttributeAdditions.h"
#import "NSArray+MGLStyleAttributeAdditions.h"
#import "MGLTileSet.h"