Files
MapLibreParticleLab/platform/android/shader_cache_data.cpp
2014-12-08 20:20:16 +11:00

14 lines
277 B
C++

#include <mbgl/platform/platform.hpp>
#include <mbgl/android/jni.hpp>
namespace mbgl {
namespace platform {
// Returns the path to the default shader cache on this system.
std::string defaultShaderCache() {
return mbgl::android::cachePath + "/mbgl-shader-cache-";
}
}
}