Split MGLDirectionFormatter into MGLClockDirectionFormatter, which specializes in clock positions, and MGLCompassDirectionFormatter, which boxes the compass. This neatly avoids any confusion that might arise if the developer fails to read the documentation and thinks the original unified formatter can convert between the two types of directions.
34 lines
954 B
Objective-C
34 lines
954 B
Objective-C
#import <Foundation/Foundation.h>
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/// Project version number for Mapbox.
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FOUNDATION_EXPORT double MapboxVersionNumber;
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/// Project version string for Mapbox.
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FOUNDATION_EXPORT const unsigned char MapboxVersionString[];
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#import "MGLAccountManager.h"
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#import "MGLAnnotation.h"
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#import "MGLAnnotationImage.h"
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#import "MGLCalloutView.h"
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#import "MGLClockDirectionFormatter.h"
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#import "MGLCompassDirectionFormatter.h"
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#import "MGLCoordinateFormatter.h"
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#import "MGLMapCamera.h"
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#import "MGLGeometry.h"
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#import "MGLMapView.h"
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#import "MGLMapView+IBAdditions.h"
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#import "MGLMapView+MGLCustomStyleLayerAdditions.h"
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#import "MGLMultiPoint.h"
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#import "MGLOfflinePack.h"
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#import "MGLOfflineRegion.h"
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#import "MGLOfflineStorage.h"
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#import "MGLOverlay.h"
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#import "MGLPointAnnotation.h"
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#import "MGLPolygon.h"
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#import "MGLPolyline.h"
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#import "MGLShape.h"
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#import "MGLStyle.h"
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#import "MGLTilePyramidOfflineRegion.h"
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#import "MGLTypes.h"
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#import "MGLUserLocation.h"
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