Files
MapLibreParticleLab/platform/node/src/node_thread_pool.cpp
2018-04-05 10:57:45 -04:00

38 lines
950 B
C++

#include "node_thread_pool.hpp"
#include "util/async_queue.hpp"
#include <mbgl/actor/mailbox.hpp>
namespace node_mbgl {
NodeThreadPool::NodeThreadPool()
: queue(new util::AsyncQueue<std::weak_ptr<mbgl::Mailbox>>(uv_default_loop(), [](std::weak_ptr<mbgl::Mailbox> mailbox) {
Worker* worker = new Worker(mailbox);
Nan::AsyncQueueWorker(worker);
})) {
// Don't keep the event loop alive.
queue->unref();
}
NodeThreadPool::~NodeThreadPool() {
queue->stop();
}
void NodeThreadPool::schedule(std::weak_ptr<mbgl::Mailbox> mailbox) {
queue->send(std::move(mailbox));
}
NodeThreadPool::Worker::Worker(std::weak_ptr<mbgl::Mailbox> mailbox_)
: AsyncWorker(nullptr),
mailbox(std::move(mailbox_)) {};
void NodeThreadPool::Worker::Execute() {
mbgl::Mailbox::maybeReceive(mailbox);
}
void NodeThreadPool::Worker::WorkComplete() {
// no-op to avoid calling nullptr callback
}
} // namespace node_mbgl