Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
26 lines
748 B
C++
26 lines
748 B
C++
#pragma once
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#include <mbgl/renderer/sources/render_tile_source.hpp>
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#include <mbgl/renderer/tile_pyramid.hpp>
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#include <mbgl/style/sources/tile_source_impl.hpp>
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namespace mbgl {
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class RenderVectorSource final : public RenderTileSetSource {
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public:
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explicit RenderVectorSource(Immutable<style::TileSource::Impl>, const TaggedScheduler&);
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private:
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void updateInternal(const Tileset&,
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const std::vector<Immutable<style::LayerProperties>>&,
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bool needsRendering,
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bool needsRelayout,
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const TileParameters&) override;
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const std::optional<Tileset>& getTileset() const override;
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private:
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std::optional<bool> isMLT;
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};
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} // namespace mbgl
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