Files
MapLibreParticleLab/shaders/fill.vertex.glsl
Alex Cristici a650df219d Clean legacy code (#3469)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-05-15 22:53:09 +03:00

30 lines
710 B
GLSL

layout (std140) uniform FillDrawableUBO {
highp mat4 u_matrix;
// Interpolations
highp float u_color_t;
highp float u_opacity_t;
lowp float drawable_pad1;
lowp float drawable_pad2;
};
layout (std140) uniform FillEvaluatedPropsUBO {
highp vec4 u_color;
highp vec4 u_outline_color;
highp float u_opacity;
highp float u_fade;
highp float u_from_scale;
highp float u_to_scale;
};
layout (location = 0) in vec2 a_pos;
#pragma mapbox: define highp vec4 color
#pragma mapbox: define lowp float opacity
void main() {
#pragma mapbox: initialize highp vec4 color
#pragma mapbox: initialize lowp float opacity
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}