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MapLibreParticleLab/include/mbgl/platform/platform.hpp
Konstantin Käfer 9a549094e0 make ios compile
2015-02-04 10:49:06 +01:00

32 lines
908 B
C++

#ifndef MBGL_PLATFORM_PLATFORM
#define MBGL_PLATFORM_PLATFORM
#include <mbgl/util/uv.hpp>
#include <memory>
#include <string>
namespace mbgl {
namespace platform {
class Request;
// Uppercase a string, potentially using platform-specific routines.
std::string uppercase(const std::string &string);
// Lowercase a string, potentially using platform-specific routines.
std::string lowercase(const std::string &string);
// Returns the path to the root folder of the application.
const std::string &applicationRoot();
// Shows an alpha image with the specified dimensions in a named window.
void show_debug_image(std::string name, const char *data, size_t width, size_t height);
// Shows an alpha image with the specified dimensions in a named window.
void show_color_debug_image(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
}
}
#endif