Files
MapLibreParticleLab/src/geometry/point_buffer.cpp
Justin R. Miller 828d8ba26f refs #60: first cut of POI rendering
* add basic marker style to stylesheet
 * pass through marker style to PBF conversion
 * marker/point tile parsing, bucket, buffer, shaders, etc.
 * new sprite hosting for 1x/2x variants
 * sprite load accepts screen scale argument
2014-02-14 18:13:12 -08:00

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C++

#include <llmr/geometry/point_buffer.hpp>
#include <llmr/platform/gl.hpp>
#include <cmath>
using namespace llmr;
void PointVertexBuffer::add(vertex_type x, vertex_type y) {
vertex_type *vertices = static_cast<vertex_type *>(addElement());
vertices[0] = x;
vertices[1] = y;
}