250 lines
10 KiB
C++
250 lines
10 KiB
C++
#include <llmr/map/tile_parser.hpp>
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#include <llmr/style/style.hpp>
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#include <llmr/renderer/fill_bucket.hpp>
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#include <llmr/renderer/line_bucket.hpp>
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#include <llmr/renderer/icon_bucket.hpp>
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#include <llmr/renderer/text_bucket.hpp>
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#include <llmr/renderer/raster_bucket.hpp>
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#include <llmr/util/raster.hpp>
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#include <llmr/util/constants.hpp>
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#include <llmr/geometry/glyph_atlas.hpp>
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#include <llmr/text/glyph_store.hpp>
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#include <llmr/text/glyph.hpp>
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#include <llmr/util/std.hpp>
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using namespace llmr;
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TileParser::TileParser(const std::string& data, VectorTileData& tile, const Style& style, GlyphAtlas& glyphAtlas, GlyphStore &glyphStore, SpriteAtlas &spriteAtlas)
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: vector_data(pbf((const uint8_t *)data.data(), data.size())),
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tile(tile),
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style(style),
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glyphAtlas(glyphAtlas),
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glyphStore(glyphStore),
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spriteAtlas(spriteAtlas),
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placement(tile.id.z) {
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parseGlyphs();
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parseStyleLayers(style.layers);
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}
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bool TileParser::obsolete() const {
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return tile.state == TileData::State::obsolete;
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}
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void TileParser::parseGlyphs() {
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for (const std::pair<std::string, const VectorTileFace> pair : vector_data.faces) {
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const std::string &name = pair.first;
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const VectorTileFace &face = pair.second;
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GlyphPositions &glyphs = faces[name];
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for (const VectorTileGlyph &glyph : face.glyphs) {
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const Rect<uint16_t> rect =
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glyphAtlas.addGlyph(tile.id.to_uint64(), name, glyph);
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glyphs.emplace(glyph.id, Glyph{rect, glyph.metrics});
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}
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}
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}
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void TileParser::parseStyleLayers(const std::vector<LayerDescription>& layers) {
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for (const LayerDescription& layer_desc : layers) {
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// Cancel early when parsing.
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if (obsolete()) {
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return;
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}
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if (layer_desc.child_layer.size()) {
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// This is a layer group.
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// TODO: create framebuffer
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parseStyleLayers(layer_desc.child_layer);
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// TODO: render framebuffer on previous framebuffer
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} else {
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// This is a singular layer. Check if this bucket already exists. If not,
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// parse this bucket.
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auto bucket_it = tile.buckets.find(layer_desc.bucket_name);
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if (bucket_it == tile.buckets.end()) {
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auto bucket_it = style.buckets.find(layer_desc.bucket_name);
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if (layer_desc.bucket_name == "background") {
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// background is a special, fake bucket
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continue;
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}
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else if (bucket_it != style.buckets.end()) {
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// Only create the new bucket if we have an actual specification
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// for it.
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std::unique_ptr<Bucket> bucket = createBucket(bucket_it->second);
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if (bucket) {
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// Bucket creation might fail because the data tile may not
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// contain any data that falls into this bucket.
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tile.buckets[layer_desc.bucket_name] = std::move(bucket);
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}
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} else {
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// There is no proper specification for this bucket, even though
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// it is referenced in the stylesheet.
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if (debug::tileParseWarnings) {
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fprintf(stderr, "Stylesheet specifies bucket %s, but it is not defined\n",
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layer_desc.bucket_name.c_str());
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}
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}
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}
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}
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}
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}
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std::unique_ptr<Bucket> TileParser::createBucket(const BucketDescription& bucket_desc) {
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auto layer_it = vector_data.layers.find(bucket_desc.source_layer);
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if (layer_it != vector_data.layers.end()) {
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const VectorTileLayer& layer = layer_it->second;
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if (bucket_desc.type == BucketType::Fill) {
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return createFillBucket(layer, bucket_desc);
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} else if (bucket_desc.type == BucketType::Line) {
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return createLineBucket(layer, bucket_desc);
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} else if (bucket_desc.type == BucketType::Icon) {
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return createIconBucket(layer, bucket_desc);
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} else if (bucket_desc.type == BucketType::Text) {
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return createTextBucket(layer, bucket_desc);
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} else {
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throw std::runtime_error("unknown bucket type");
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}
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} else {
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// The layer specified in the bucket does not exist. Do nothing.
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if (debug::tileParseWarnings) {
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fprintf(stderr, "[WARNING] layer '%s' does not exist in tile %d/%d/%d of source '%s'\n",
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bucket_desc.source_layer.c_str(), tile.id.z, tile.id.x, tile.id.y,
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bucket_desc.source_name.c_str());
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}
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}
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return nullptr;
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}
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template <class Bucket>
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void TileParser::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (pbf feature : filtered_layer) {
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if (obsolete()) return;
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while (feature.next(4)) { // geometry
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pbf geometry_pbf = feature.message();
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if (geometry_pbf) {
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bucket->addGeometry(geometry_pbf);
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} else if (debug::tileParseWarnings) {
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fprintf(stderr, "[WARNING] geometry is empty\n");
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}
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}
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}
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}
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template <class Bucket, typename ...Args>
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void TileParser::addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc, Args&& ...args) {
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (const pbf& feature_pbf : filtered_layer) {
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if (obsolete()) return;
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bucket->addFeature({ feature_pbf, layer }, std::forward<Args>(args)...);
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}
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}
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std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::unique_ptr<FillBucket> bucket = std::make_unique<FillBucket>(
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tile.fillVertexBuffer, tile.triangleElementsBuffer, tile.lineElementsBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc);
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return obsolete() ? nullptr : std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::unique_ptr<LineBucket> bucket = std::make_unique<LineBucket>(
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tile.lineVertexBuffer, tile.triangleElementsBuffer, tile.pointElementsBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc);
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return obsolete() ? nullptr : std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createIconBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::unique_ptr<IconBucket> bucket = std::make_unique<IconBucket>(
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tile.iconVertexBuffer, bucket_desc);
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addBucketFeatures(bucket, layer, bucket_desc, spriteAtlas);
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return obsolete() ? nullptr : std::move(bucket);
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}
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typedef std::pair<uint16_t, uint16_t> GlyphRange;
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std::unique_ptr<Bucket> TileParser::createTextBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
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std::unique_ptr<TextBucket> bucket = std::make_unique<TextBucket>(
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tile.textVertexBuffer, tile.triangleElementsBuffer, bucket_desc, placement);
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// Determine and load glyph ranges
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{
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std::set<GlyphRange> ranges;
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (const pbf& feature_pbf : filtered_layer) {
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if (obsolete()) return nullptr;
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VectorTileFeature feature { feature_pbf, layer };
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auto it_prop = feature.properties.find(bucket_desc.geometry.field);
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if (it_prop == feature.properties.end()) {
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// feature does not have the correct property
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if (debug::labelTextMissingWarning) {
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fprintf(stderr, "[WARNING] feature doesn't have property '%s' required for labelling\n", bucket_desc.geometry.field.c_str());
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}
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continue;
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}
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const std::string string = toString(it_prop->second);
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// Loop through all characters of this text and collect unique codepoints.
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for (uint32_t chr : string) {
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ranges.insert(getGlyphRange(chr));
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}
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}
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glyphStore.waitForGlyphRanges(bucket_desc.geometry.font, ranges);
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}
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// Create a copy!
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const FontStack &fontStack = glyphStore.getFontStack(bucket_desc.geometry.font);
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// Shape and place all labels.
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{
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FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
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for (const pbf& feature_pbf : filtered_layer) {
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if (obsolete()) return nullptr;
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VectorTileFeature feature { feature_pbf, layer };
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auto it_prop = feature.properties.find(bucket_desc.geometry.field);
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if (it_prop == feature.properties.end()) {
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// feature does not have the correct property
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if (debug::labelTextMissingWarning) {
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fprintf(stderr, "[WARNING] feature doesn't have property '%s' required for labelling\n", bucket_desc.geometry.field.c_str());
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}
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continue;
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}
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uint32_t i = 0;
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uint32_t x = 0;
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const std::string string = toString(it_prop->second);
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std::map<uint32_t, GlyphPlacement> shaping;
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std::map<uint32_t, GlyphMetrics> metrics = fontStack.getMetrics();
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// fprintf(stderr, "%s\n", string.c_str());
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// Loop through all characters of this label and shape.
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for (uint32_t chr : string) {
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// Can we reuse GlyphPlacement here? First arg is a faces index ...
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GlyphPlacement shaped = GlyphPlacement(0, chr, x, 0);
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// No idea how to properly put together a shaping std::map ...
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shaping.emplace(i, shaped);
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i++;
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x += metrics[chr].advance;
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}
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// TODO: Shape label
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// TODO: Place label
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// Can faces here be a std::map of fontstacks?
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// It looks like nearly the same interface through the rest
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// of the stack.
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std::unique_ptr<TextBucket> bucket = std::make_unique<TextBucket>(
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tile.textVertexBuffer, tile.triangleElementsBuffer, bucket_desc, placement);
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addBucketFeatures(bucket, layer, bucket_desc, faces, shaping);
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}
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}
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return std::move(bucket);
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}
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