Files
MapLibreParticleLab/include/llmr/geometry/elements_buffer.hpp
2014-02-13 15:32:25 +01:00

58 lines
1.2 KiB
C++

#ifndef LLMR_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
#define LLMR_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
#include <llmr/geometry/buffer.hpp>
namespace llmr {
template <typename Shader>
class VertexArrayObject;
template <typename Shader>
struct ElementGroup {
VertexArrayObject<Shader> array;
uint32_t vertex_length;
uint32_t elements_length;
ElementGroup() : vertex_length(0), elements_length(0) {}
ElementGroup(uint32_t vertex_length, uint32_t elements_length)
: vertex_length(vertex_length),
elements_length(elements_length) {
}
};
class TriangleElementsBuffer : public Buffer<
6, // bytes per triangle (3 * unsigned short == 6 bytes)
GL_ELEMENT_ARRAY_BUFFER
> {
public:
typedef uint16_t element_type;
void add(element_type a, element_type b, element_type c);
};
class LineElementsBuffer : public Buffer<
4, // bytes per triangle (2 * unsigned short == 6 bytes)
GL_ELEMENT_ARRAY_BUFFER
> {
public:
typedef uint16_t element_type;
void add(element_type a, element_type b);
};
class PointElementsBuffer : public Buffer<
2, // bytes per point (1 unsigned short)
GL_ELEMENT_ARRAY_BUFFER
> {
public:
typedef uint16_t element_type;
void add(element_type a);
};
}
#endif