Files
MapLibreParticleLab/src/mbgl/gfx/program.hpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

59 lines
1.4 KiB
C++

#pragma once
#include <cstddef>
namespace mbgl {
namespace gfx {
class Context;
class DrawMode;
class DepthMode;
class StencilMode;
class ColorMode;
class CullFaceMode;
class DrawScope;
class IndexBuffer;
class RenderPass;
template <class>
class UniformValues;
template <class>
class AttributeBindings;
template <class>
class TextureBindings;
template <class Name>
class Program {
protected:
Program() = default;
public:
virtual ~Program() = default;
Program(Program&&) = delete;
Program(const Program&) = delete;
Program& operator=(Program&&) = delete;
Program& operator=(const Program&) = delete;
using AttributeList = typename Name::AttributeList;
using UniformList = typename Name::UniformList;
using TextureList = typename Name::TextureList;
virtual void draw(Context&,
RenderPass&,
const DrawMode&,
const DepthMode&,
const StencilMode&,
const ColorMode&,
const CullFaceMode&,
const UniformValues<UniformList>&,
DrawScope&,
const AttributeBindings<AttributeList>&,
const TextureBindings<TextureList>&,
const IndexBuffer&,
std::size_t indexOffset,
std::size_t indexLength) = 0;
};
} // namespace gfx
} // namespace mbgl