Logo
Explore Help
Sign In
tei/MapLibreParticleLab
1
0
Fork 0
You've already forked MapLibreParticleLab
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
24bd0bb667e6c2570838cd64992ffa388e8fb941
MapLibreParticleLab/include/llmr/style
History
Konstantin Käfer 27f8ed29e4 encode icon texture coordinate in buffer so we can render all pois with 1 draw call
2014-05-19 10:48:36 +02:00
..
bucket_description.hpp
encode icon texture coordinate in buffer so we can render all pois with 1 draw call
2014-05-19 10:48:36 +02:00
class_description.hpp
rename point => icon
2014-05-15 14:51:02 +02:00
layer_description.hpp
don't try to render layers that do not produce anyting during the current render pass
2014-05-12 19:53:06 +02:00
properties.hpp
rename point => icon
2014-05-15 14:51:02 +02:00
sprite.hpp
don't use fractional texture coordiantes in the shader
2014-05-15 15:16:34 +02:00
style_parser.hpp
rename point => icon
2014-05-15 14:51:02 +02:00
style.hpp
rename point => icon
2014-05-15 14:51:02 +02:00
value.hpp
Revert "refs #166: fix for std::stoll et al. not handling strings"
2014-05-12 17:14:28 -07:00
Powered by Gitea Version: 1.25.5 Page: 27ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API