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24bd0bb667e6c2570838cd64992ffa388e8fb941
MapLibreParticleLab/include/llmr/map
History
Konstantin Käfer 27f8ed29e4 encode icon texture coordinate in buffer so we can render all pois with 1 draw call
2014-05-19 10:48:36 +02:00
..
map.hpp
don't try to render layers that do not produce anyting during the current render pass
2014-05-12 19:53:06 +02:00
raster_tile_data.hpp
only paint layer if it has data
2014-05-12 19:08:59 +02:00
source.hpp
move tiles to std::map for faster lookups
2014-05-13 12:20:59 +02:00
tile_data.hpp
only paint layer if it has data
2014-05-12 19:08:59 +02:00
tile_parser.hpp
encode icon texture coordinate in buffer so we can render all pois with 1 draw call
2014-05-19 10:48:36 +02:00
tile.hpp
always use std:: namespace for math functions
2014-05-14 16:40:24 +02:00
transform_state.hpp
move to libuv for the rendering loop
2014-04-30 12:01:26 +02:00
transform.hpp
always use std:: namespace for math functions
2014-05-14 16:40:24 +02:00
vector_tile_data.hpp
rename point => icon
2014-05-15 14:51:02 +02:00
vector_tile.hpp
port remainder of the the placement algorithm
2014-03-19 18:58:50 +01:00
view.hpp
remove concept of settings object from library
2014-04-30 13:47:03 +02:00
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